Koç Durmuş, Seçkin Ahmet Çağdaş, Satı Zümrüt Ecevit
Informatics Department, Institute of Graduate Studies in Sciences, Istanbul University, Istanbul 34134, Turkey.
Computer Programming Department, Vocational School of Karahallı, Uşak University, Uşak 64000, Turkey.
Brain Sci. 2021 Jul 31;11(8):1024. doi: 10.3390/brainsci11081024.
The risk of accidents while operating a drone is quite high. The most important solution is training for drone pilots. Drone pilot training can be done in both physical and virtual environments, but the probability of an accident is higher for pilot trainees, so the first method is to train in a virtual environment. The purpose of this study is to develop a new system to collect data on students' educational development performance of students during the use of Gamified Drone Training Simulator and objectively analyze students' development. A multimodal recording system that can collect simulator, keystroke, and brain activity data has been developed to analyze the cognitive and physical activities of participants trained in the gamified drone simulator. It was found that as the number of trials increased, participants became accustomed to the cognitive load of visual/auditory tasks and therefore the power in the alpha and beta bands decreased. It was observed that participants' meditation and attention scores increased with the number of repetitions of the educational game. It can be concluded that the number of repetitions lowers stress and anxiety levels, increases attention, and thus enhances game performance.
操作无人机时发生事故的风险相当高。最重要的解决办法是对无人机飞行员进行培训。无人机飞行员培训可以在物理环境和虚拟环境中进行,但对于飞行学员来说,发生事故的概率更高,所以第一种方法是在虚拟环境中进行培训。本研究的目的是开发一种新系统,用于收集学生在使用游戏化无人机训练模拟器期间的教育发展表现数据,并客观分析学生的发展情况。为了分析在游戏化无人机模拟器中接受培训的参与者的认知和身体活动,已经开发了一种多模态记录系统,该系统可以收集模拟器、按键操作和大脑活动数据。研究发现,随着试验次数的增加,参与者逐渐习惯了视觉/听觉任务的认知负荷,因此阿尔法和贝塔波段的功率降低。观察到参与者的冥想和注意力得分随着教育游戏重复次数的增加而提高。可以得出结论,重复次数降低了压力和焦虑水平,提高了注意力,从而提升了游戏表现。