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运动学和观察者-动画师运动学相似性可预测从 Heider-Simmel 风格动画中得出的心理状态归因。

Kinematics and observer-animator kinematic similarity predict mental state attribution from Heider-Simmel style animations.

机构信息

School of Psychology, University of Birmingham, Hills Building, Edgbaston Park Rd, Birmingham, B15 2TT, UK.

Institute for Creative Technologies, University of Southern California, Los Angeles, CA, 90094, USA.

出版信息

Sci Rep. 2021 Sep 14;11(1):18266. doi: 10.1038/s41598-021-97660-2.

Abstract

The ability to ascribe mental states, such as beliefs or desires to oneself and other individuals forms an integral part of everyday social interaction. Animations tasks, in which observers watch videos of interacting triangles, have been extensively used to test mental state attribution in a variety of clinical populations. Compared to control participants, individuals with clinical conditions such as autism typically offer less appropriate mental state descriptions of such videos. Recent research suggests that stimulus kinematics and movement similarity (between the video and the observer) may contribute to mental state attribution difficulties. Here we present a novel adaptation of the animations task, suitable to track and compare animation generator and -observer kinematics. Using this task and a population-derived stimulus database, we confirmed the hypotheses that an animation's jerk and jerk similarity between observer and animator significantly contribute to the correct identification of an animation. By employing random forest analysis to explore other stimulus characteristics, we reveal that other indices of movement similarity, including acceleration- and rotation-based similarity, also predict performance. Our results highlight the importance of movement similarity between observer and animator and raise new questions about reasons why some clinical populations exhibit difficulties with this task.

摘要

将心理状态(如信念或欲望)归因于自己和他人的能力是日常社交互动的一个组成部分。动画任务,即观察者观看互动三角形的视频,已被广泛用于测试各种临床人群的心理状态归因。与对照组参与者相比,自闭症等临床疾病患者通常对这些视频提供的心理状态描述不太恰当。最近的研究表明,刺激运动学和运动相似性(视频和观察者之间)可能会导致心理状态归因困难。在这里,我们提出了一种新颖的动画任务改编,适合跟踪和比较动画生成器和观察者的运动学。使用这项任务和一个基于人群的刺激数据库,我们验证了以下假设:观察者和动画师之间的动画急动度和急动度相似性显著有助于正确识别动画。通过使用随机森林分析来探索其他刺激特征,我们揭示了运动相似性的其他指标,包括基于加速度和旋转的相似性,也可以预测表现。我们的结果强调了观察者和动画师之间运动相似性的重要性,并提出了一些关于为什么一些临床人群在这项任务中存在困难的新问题。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ea77/8440512/64594bb7ea44/41598_2021_97660_Fig1_HTML.jpg

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