McGill Vision Research, Department of Ophthalmology, McGill University, Montreal, Canada.
School of Psychology, UNSW Sydney, Australia.
PLoS Comput Biol. 2021 Oct 15;17(10):e1008802. doi: 10.1371/journal.pcbi.1008802. eCollection 2021 Oct.
Texture regularity, such as the repeating pattern in a carpet, brickwork or tree bark, is a ubiquitous feature of the visual world. The perception of regularity has generally been studied using multi-element textures in which the degree of regularity has been manipulated by adding random jitter to the elements' positions. Here we used three-factor Maximum Likelihood Conjoint Measurement (MLCM) for the first time to investigate the encoding of regularity information under more complex conditions in which element spacing and size, in addition to positional jitter, were manipulated. Human observers were presented with large numbers of pairs of multi-element stimuli with varying levels of the three factors, and indicated on each trial which stimulus appeared more regular. All three factors contributed to regularity perception. Jitter, as expected, strongly affected regularity perception. This effect of jitter on regularity perception is strongest at small element spacing and large texture element size, suggesting that the visual system utilizes the edge-to-edge distance between elements as the basis for regularity judgments. We then examined how the responses of a bank of Gabor wavelet spatial filters might account for our results. Our analysis indicates that the peakedness of the spatial frequency (SF) distribution, a previously favored proposal, is insufficient for regularity encoding since it varied more with element spacing and size than with jitter. Instead, our results support the idea that the visual system may extract texture regularity information from the moments of the SF-distribution across orientation. In our best-performing model, the variance of SF-distribution skew across orientations can explain 70% of the variance of estimated texture regularity from our data, suggesting that it could provide a candidate read-out for perceived regularity.
纹理的规则性,如地毯、砖砌体或树皮的重复图案,是视觉世界中无处不在的特征。人们通常通过使用多元素纹理来研究规则性的感知,其中通过向元素位置添加随机抖动来操纵规则性的程度。在这里,我们首次使用三因素最大似然联合测量 (MLCM) 来研究在更复杂的条件下规则性信息的编码,其中除了位置抖动之外,元素间距和大小也被操纵。人类观察者被呈现出大量具有不同三个因素水平的多元素刺激对,并在每次试验中指出哪个刺激看起来更规则。所有三个因素都对规则性感知有贡献。如预期的那样,抖动强烈影响了规则性感知。这种抖动对规则性感知的影响在元素间距小和纹理元素尺寸大时最强,这表明视觉系统利用元素之间的边缘到边缘距离作为规则性判断的基础。然后,我们检查了一组 Gabor 小波空间滤波器的响应如何解释我们的结果。我们的分析表明,空间频率 (SF) 分布的峰值度,一个先前受到青睐的建议,不足以进行规则编码,因为它随元素间距和大小的变化比随抖动的变化更大。相反,我们的结果支持这样一种观点,即视觉系统可能从各向异性的 SF 分布的矩中提取纹理规则性信息。在我们表现最好的模型中,SF 分布偏度在各向异性中的方差可以解释我们数据中估计的纹理规则性的 70%的方差,这表明它可以为感知的规则性提供一个候选读出。