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一号就绪患者:如何将面对面的重症护理模拟场景转化为在线严肃游戏。

Ready Patient One: How to Turn an In-Person Critical Care Simulation Scenario Into an Online Serious Game.

作者信息

Donovan Colleen M, Cooper Alexandria, Kim Sarang

机构信息

Department of Emergency Medicine, Rutgers - Robert Wood Johnson Medical School, New Brunswick, USA.

Department of Emergency Medicine, Rutgers - New Jersey Medical School, Newark, USA.

出版信息

Cureus. 2021 Sep 5;13(9):e17746. doi: 10.7759/cureus.17746. eCollection 2021 Sep.

DOI:10.7759/cureus.17746
PMID:34659959
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8494055/
Abstract

Introduction Serious gaming has become popular in healthcare education as an engaging way to train learners. When coronavirus disease 2019 (COVID-19) forced the cancellation of in-person simulation sessions, we designed a serious game to deliver content in an interactive format with no out-of-pocket expense. We describe the design process and game reception so that others may replicate it. Methods We designed an online game using Choose-Your-Own-Adventure (CYOA) and Escape Room concepts. Using online survey software, we presented an interactive story based on an existing simulation scenario and included interactive puzzles as roadblocks to scenario progression. Each puzzle represented a critical care concept, and many contained hyperlinks to prior basic science lecture material to reinforce learning. A post-game survey assessed students' experience. Results All (N=88) students enrolled in a scheduled simulation session participated in the game, and 75% (66/88) responded to a post-participation survey. All respondents (100%) were able to complete the game. The majority (57.6%) completed the game in 30 minutes to 1 hour. Most students strongly agreed or agreed that the game enhanced their understanding of critical care concepts (93.9-97.0%), and that they were interested in doing more CYOA games (90.9%). Conclusion The game was well-received, delivered critical care content, and challenged students to apply basic science principles to medical decision-making from the safety of their own homes. The game was self-guided, requiring minimal active facilitator involvement. We plan to expand the use of the game to other settings and explore its use in formative/summative assessment and remediation.

摘要

引言

严肃游戏作为一种吸引学习者的培训方式,在医疗保健教育中已变得很受欢迎。当2019冠状病毒病(COVID-19)迫使面对面模拟课程取消时,我们设计了一款严肃游戏,以互动形式提供内容且无需自掏腰包。我们描述了设计过程和游戏反响,以便其他人可以复制它。

方法

我们使用“选择你自己的冒险”(CYOA)和密室逃脱概念设计了一款在线游戏。通过在线调查软件,我们基于现有的模拟场景呈现了一个互动故事,并纳入互动谜题作为场景推进的障碍。每个谜题代表一个重症护理概念,许多还包含指向先前基础科学讲座材料的超链接以加强学习。游戏后的调查评估了学生的体验。

结果

参加预定模拟课程的所有学生(N = 88)都参与了游戏,75%(66/88)的学生回复了参与后的调查。所有受访者(100%)都能够完成游戏。大多数(57.6%)在30分钟到1小时内完成了游戏。大多数学生强烈同意或同意该游戏增强了他们对重症护理概念的理解(93.9 - 97.0%),并且他们有兴趣参与更多的CYOA游戏(90.9%)。

结论

该游戏受到好评,提供了重症护理内容,并促使学生在自己家中的安全环境下将基础科学原理应用于医疗决策。该游戏是自我引导的,所需的教师积极参与极少。我们计划将该游戏的使用扩展到其他场景,并探索其在形成性/总结性评估及补习中的应用。

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