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本文引用的文献

1
Evaluation of a Game Based Tele Rehabilitation Platform for In-Home Therapy of Hand-Arm Function Post Stroke: Feasibility Study.基于游戏的远程康复平台用于脑卒中后手-臂功能家庭康复治疗的评估:可行性研究。
PM R. 2021 Jan;13(1):45-54. doi: 10.1002/pmrj.12354. Epub 2020 Apr 13.
2
Emerging Areas of Stroke Rehabilitation Research in Low- and Middle-Income Countries: A Scoping Review.低收入和中等收入国家中风康复研究的新兴领域:一项范围综述
Stroke. 2019 Nov;50(11):3307-3313. doi: 10.1161/STROKEAHA.119.023565. Epub 2019 Oct 17.
3
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.
4
The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial.基于电脑游戏的脑瘫儿童康复平台的有效性:一项随机临床试验方案
JMIR Res Protoc. 2017 May 18;6(5):e93. doi: 10.2196/resprot.6846.
5
Self-training to improve UE function at the chronic stage post-stroke: a pilot randomized controlled trial.自我训练改善中风后慢性期上肢功能:一项随机对照试验的初步研究
Disabil Rehabil. 2017 Jul;39(15):1541-1548. doi: 10.1080/09638288.2016.1239766. Epub 2016 Oct 28.
6
Rehabilitation of Motor Function after Stroke: A Multiple Systematic Review Focused on Techniques to Stimulate Upper Extremity Recovery.中风后运动功能的康复:一项聚焦于刺激上肢恢复技术的多系统综述
Front Hum Neurosci. 2016 Sep 13;10:442. doi: 10.3389/fnhum.2016.00442. eCollection 2016.
7
Self-directed arm therapy at home after stroke with a sensor-based virtual reality training system.中风后在家使用基于传感器的虚拟现实训练系统进行自主手臂治疗。
J Neuroeng Rehabil. 2016 Aug 11;13(1):75. doi: 10.1186/s12984-016-0182-1.
8
Exercise after Stroke: Patient Adherence and Beliefs after Discharge from Rehabilitation.中风后的运动:康复出院后的患者依从性和信念
Top Stroke Rehabil. 2017 Mar;24(2):142-148. doi: 10.1080/10749357.2016.1200292. Epub 2016 Jun 23.
9
A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial.一种用于中风后手臂居家康复的低成本虚拟现实系统:一项随机对照可行性试验。
Clin Rehabil. 2017 Mar;31(3):340-350. doi: 10.1177/0269215516640320. Epub 2016 Jul 10.
10
Stroke burden and stroke care system in Asia.亚洲的卒中负担与卒中护理系统。
Neurol India. 2016 Mar-Apr;64 Suppl:S46-51. doi: 10.4103/0028-3886.178042.

一种针对中风后上肢精细和粗大运动功能障碍患者的基于电脑游戏的康复平台(CARE fOR U)——一项随机对照试验方案

A computer-game-based rehabilitation platform for individuals with fine and gross motor upper extremity deficits post-stroke (CARE fOR U) - Protocol for a randomized controlled trial.

作者信息

Gandhi Dorcas Bc, Pandian Jeyaraj D, Szturm Tony, Kanitkar Anuprita, Kate Mahesh P, Bhanot Komal

机构信息

Department of Neurology, College of Physiotherapy, Christian Medical College and Hospital, Ludhiana, India.

Christian Medical College and Hospital, Ludhiana, India.

出版信息

Eur Stroke J. 2021 Sep;6(3):291-301. doi: 10.1177/2396987321994293. Epub 2021 Feb 10.

DOI:10.1177/2396987321994293
PMID:34746426
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8564152/
Abstract

BACKGROUND & PURPOSE: Activity-based neuroplasticity and re-organization leads to motor learning via replicating real-life movements. Increased repetition of such movements has growing evidence over last few decades. In particular, computer-game-based rehabilitation is found to be effective, feasible and acceptable for post-stroke upper limb deficits. Our study aims to evaluate the feasibility and effectiveness of 12 weeks of computer-game-based rehabilitation platform (GRP) on fine and gross motor skills post-stroke in India.

METHODS

Through this trial we will study the effect of adjunctive in-hospital GRP (using a motion-sensing airmouse with off-the-shelf computer games) in 80 persons with subacute stroke, for reduction of post-stroke upper limb deficits in a single-centre prospective Randomized Open, Blinded End- point trial when compared to conventional therapy alone.

RESULTS

We intend to evaluate between-group differences using Wolf Motor Function test, Stroke Specific Quality of Life, and GRP assessment tool. Feasibility will be assessed via recruitment rates, adherence to intervention periods, drop-out rate and qualitative findings of patient experience with the intervention.

CONCLUSION

The CARE FOR U trial is designed to test the feasibility and effectiveness of a computer-game based rehabilitation platform in treating upper limb deficits after stroke. In case of positive findings GRP can be widely applicable for stroke populations needing intensive and regular therapy with supervision.

摘要

背景与目的

基于活动的神经可塑性和重组通过复制现实生活中的动作来促进运动学习。在过去几十年中,此类动作重复次数增加的证据越来越多。特别是,基于电脑游戏的康复被发现对中风后上肢功能缺陷有效、可行且可接受。我们的研究旨在评估在印度,为期12周的基于电脑游戏的康复平台(GRP)对中风后精细和粗大运动技能的可行性和有效性。

方法

在这项试验中,我们将研究辅助性院内GRP(使用带有现成电脑游戏的运动感应空中鼠标)对80例亚急性中风患者的影响,在单中心前瞻性随机开放、盲终点试验中,与单独的传统治疗相比,以减少中风后上肢功能缺陷。

结果

我们打算使用沃尔夫运动功能测试、中风特定生活质量和GRP评估工具来评估组间差异。可行性将通过招募率、对干预期的依从性、辍学率以及患者对干预体验的定性结果来评估。

结论

CARE FOR U试验旨在测试基于电脑游戏的康复平台治疗中风后上肢功能缺陷的可行性和有效性。如果结果为阳性,GRP可广泛应用于需要在监督下进行强化和常规治疗的中风患者群体。