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一种针对中风后上肢精细和粗大运动功能障碍患者的基于电脑游戏的康复平台(CARE fOR U)——一项随机对照试验方案

A computer-game-based rehabilitation platform for individuals with fine and gross motor upper extremity deficits post-stroke (CARE fOR U) - Protocol for a randomized controlled trial.

作者信息

Gandhi Dorcas Bc, Pandian Jeyaraj D, Szturm Tony, Kanitkar Anuprita, Kate Mahesh P, Bhanot Komal

机构信息

Department of Neurology, College of Physiotherapy, Christian Medical College and Hospital, Ludhiana, India.

Christian Medical College and Hospital, Ludhiana, India.

出版信息

Eur Stroke J. 2021 Sep;6(3):291-301. doi: 10.1177/2396987321994293. Epub 2021 Feb 10.

Abstract

BACKGROUND & PURPOSE: Activity-based neuroplasticity and re-organization leads to motor learning via replicating real-life movements. Increased repetition of such movements has growing evidence over last few decades. In particular, computer-game-based rehabilitation is found to be effective, feasible and acceptable for post-stroke upper limb deficits. Our study aims to evaluate the feasibility and effectiveness of 12 weeks of computer-game-based rehabilitation platform (GRP) on fine and gross motor skills post-stroke in India.

METHODS

Through this trial we will study the effect of adjunctive in-hospital GRP (using a motion-sensing airmouse with off-the-shelf computer games) in 80 persons with subacute stroke, for reduction of post-stroke upper limb deficits in a single-centre prospective Randomized Open, Blinded End- point trial when compared to conventional therapy alone.

RESULTS

We intend to evaluate between-group differences using Wolf Motor Function test, Stroke Specific Quality of Life, and GRP assessment tool. Feasibility will be assessed via recruitment rates, adherence to intervention periods, drop-out rate and qualitative findings of patient experience with the intervention.

CONCLUSION

The CARE FOR U trial is designed to test the feasibility and effectiveness of a computer-game based rehabilitation platform in treating upper limb deficits after stroke. In case of positive findings GRP can be widely applicable for stroke populations needing intensive and regular therapy with supervision.

摘要

背景与目的

基于活动的神经可塑性和重组通过复制现实生活中的动作来促进运动学习。在过去几十年中,此类动作重复次数增加的证据越来越多。特别是,基于电脑游戏的康复被发现对中风后上肢功能缺陷有效、可行且可接受。我们的研究旨在评估在印度,为期12周的基于电脑游戏的康复平台(GRP)对中风后精细和粗大运动技能的可行性和有效性。

方法

在这项试验中,我们将研究辅助性院内GRP(使用带有现成电脑游戏的运动感应空中鼠标)对80例亚急性中风患者的影响,在单中心前瞻性随机开放、盲终点试验中,与单独的传统治疗相比,以减少中风后上肢功能缺陷。

结果

我们打算使用沃尔夫运动功能测试、中风特定生活质量和GRP评估工具来评估组间差异。可行性将通过招募率、对干预期的依从性、辍学率以及患者对干预体验的定性结果来评估。

结论

CARE FOR U试验旨在测试基于电脑游戏的康复平台治疗中风后上肢功能缺陷的可行性和有效性。如果结果为阳性,GRP可广泛应用于需要在监督下进行强化和常规治疗的中风患者群体。

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Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.
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Stroke burden and stroke care system in Asia.亚洲的卒中负担与卒中护理系统。
Neurol India. 2016 Mar-Apr;64 Suppl:S46-51. doi: 10.4103/0028-3886.178042.

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