Huang Qianqian, Wu Wei, Chen Xiaolong, Wu Bo, Wu Longqiang, Huang Xiaoli, Jiang Songhe, Huang Lejian
The Second Affiliated Hospital and Yuying Children's Hospital of Wenzhou Medical University, 109, Xueyuan W Road, Wenzhou, Zhejiang, 325027, China.
China-USA Neuroimaging Research Institute, the Second Affiliated Hospital and Yuying Children's Hospital of Wenzhou Medical University, Wenzhou, Zhejiang, 325027, China.
Trials. 2019 Feb 6;20(1):104. doi: 10.1186/s13063-019-3177-y.
There is compelling evidence of beneficial effects of non-immersive virtual reality (VR)-based intervention in the rehabilitation of patients with stroke, whereby patients experience both the real world and the virtual environment. However, to date, research on immersive VR-based rehabilitation is minimal. This study aims to design a randomized controlled trial to assess the effectiveness of immersive VR-based upper extremity rehabilitation in patients with subacute stroke and explore the underlying brain mechanisms of immersive VR-based rehabilitation.
Subjects (n = 60) with subacute stroke (defined as more than 1 week and less than 12 weeks after stroke onset) will be recruited to participate in a single-blinded, randomized controlled trial. Subjects will be randomized 1:1 to either (1) an experimental intervention group, or (2) a conventional group (control). Over a 3-week time period immediately following baseline assessments and randomization, subjects in the experimental group will receive both immersive VR and conventional rehabilitation, while those in the control group will receive conventional rehabilitation only. During the rehabilitation period and over the following 12 weeks, upper extremity function, cognitive function, mental status, and daily living activity performance will be evaluated in the form of questionnaires. To trace brain reorganization in which upper extremity functions previously performed by ischemic-related brain areas are assumed by other brain areas, subjects will have brain scans immediately following enrollment but before randomization, immediately following the conclusion of rehabilitation, and 12 weeks after rehabilitation has concluded.
Effectiveness is assessed by evaluating motor improvement using the arm motor section of the Fugl-Meyer assessment. The study utilizes a cutting-edge brain neuroimaging approach to longitudinally trace the effectiveness of both VR-based and conventional training on stroke rehabilitation, which will hopefully describe the effects of the brain mechanisms of the intervention on recovery from stroke. Findings from the trial will greatly contribute to evidence on the use of immersive-VR-based training for stroke rehabilitation.
ClinicalTrials.gov, NCT03086889 . Registered on March 22, 2017.
有令人信服的证据表明,基于非沉浸式虚拟现实(VR)的干预措施对中风患者的康复有益,患者可同时体验现实世界和虚拟环境。然而,迄今为止,关于沉浸式VR康复的研究极少。本研究旨在设计一项随机对照试验,以评估沉浸式VR上肢康复对亚急性中风患者的有效性,并探索沉浸式VR康复的潜在脑机制。
招募60名亚急性中风患者(定义为中风发作后超过1周且少于12周)参加单盲随机对照试验。受试者将按1:1随机分为两组:(1)实验干预组,或(2)传统组(对照组)。在基线评估和随机分组后的3周时间内,实验组的受试者将接受沉浸式VR和传统康复,而对照组的受试者仅接受传统康复。在康复期间及之后的12周内,将通过问卷调查的形式评估上肢功能、认知功能、精神状态和日常生活活动表现。为追踪脑重组情况,即假设先前由缺血相关脑区执行的上肢功能被其他脑区承担,受试者将在入组后但随机分组前、康复结束后立即以及康复结束12周后进行脑部扫描。
通过使用Fugl-Meyer评估的手臂运动部分评估运动改善情况来评估有效性。本研究采用前沿的脑神经成像方法纵向追踪基于VR和传统训练对中风康复的有效性,有望描述干预措施的脑机制对中风恢复的影响。该试验的结果将极大地有助于为基于沉浸式VR训练用于中风康复提供证据。
ClinicalTrials.gov,NCT03086889。于2017年3月22日注册。