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基于虚拟现实的自助式认知行为疗法治疗惊恐障碍的有效性:随机对照试验。

Effectiveness of Self-Guided Virtual Reality-Based Cognitive Behavioral Therapy for Panic Disorder: Randomized Controlled Trial.

作者信息

Shin Bokyoung, Oh Jooyoung, Kim Byung-Hoon, Kim Hesun Erin, Kim Hyunji, Kim Suji, Kim Jae-Jin

机构信息

Institute of Behavioral Sciences in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea.

Department of Psychiatry, Yonsei University College of Medicine, Gangnam Severance Hospital, Yonsei University Health System, Seoul, Republic of Korea.

出版信息

JMIR Ment Health. 2021 Nov 22;8(11):e30590. doi: 10.2196/30590.

Abstract

BACKGROUND

Virtual reality (VR) is as effective a technique as traditional cognitive behavioral therapy (CBT) and a promising tool for treating panic disorder symptoms because VR exposure can be safer and has better acceptability than in vivo exposure and is more immersive than exposure through imagination. CBT techniques can be delivered more effectively using VR as well. So far, VR has required high-quality devices, but the development of mobile VR technology has improved user availability. At the same time, a well-structured form of VR can be reproduced and used anywhere. This means that VR can be used to provide a self-guided form of treatment and address the high treatment costs of evidence-based therapy and the lack of professional therapists. This study aimed to investigate the potential of self-guided VR as an alternative to high-cost treatment.

OBJECTIVE

The main goal of this study was to offer data about the efficacy of a mobile app-based self-led VR CBT in the treatment of panic disorder.

METHODS

A total of 54 subjects with panic disorder were enrolled in this study and randomly assigned to either the VR treatment group or waitlist group. The VR treatment was designed to be total 12 sessions for 4 weeks. The VR treatment consists of 4 steps in which patients are gradually exposed to phobic stimuli while learning to cope with panic symptoms in each stage. The effectiveness of treatment was assessed through the Panic Disorder Severity Scale, Hamilton Rating Scale for Depression, Body Sensations Questionnaire, Albany Panic and Phobia Questionnaire, Anxiety Sensitivity Index, State-Trait Anxiety Inventory, Hospital Anxiety and Depression Scale, Korean Inventory of Social Avoidance and Distress Scale, Korean Inventory of Depressive Symptomatology, and Perceived Stress Scale. In addition, physiological changes using heart rate variability were evaluated.

RESULTS

In within-group analyses, the VR treatment group exhibited improvements in panic disorder symptoms, anxiety, and depression after 4 weeks, while the waitlist group did not show any significant improvement. Compared to the waitlist group, the VR treatment group showed significantly greater improvements in the Panic Disorder Severity Scale in both completer analysis and intention-to-treat analysis. Heart rate variability in the VR treatment group showed improvement in normalized high frequency from baseline to postassessment with no significant differences in any outcome measure between groups.

CONCLUSIONS

The self-guided, mobile app-based VR intervention was effective in the treatment of panic symptoms and restoring the autonomic nervous system demonstrating the validity of the use of VR for self-guided treatment. VR treatment can be a cost-effective therapeutic approach.

TRIAL REGISTRATION

ClinicalTrials.gov NCT04985019; https://clinicaltrials.gov/ct2/show/NCT04985019.

摘要

背景

虚拟现实(VR)是一种与传统认知行为疗法(CBT)同样有效的技术,是治疗惊恐障碍症状的一种有前景的工具,因为VR暴露比现场暴露更安全且接受度更高,并且比通过想象进行的暴露更具沉浸感。使用VR也可以更有效地提供CBT技术。到目前为止,VR需要高质量的设备,但移动VR技术的发展提高了用户的可及性。同时,一种结构良好的VR形式可以在任何地方重现和使用。这意味着VR可用于提供一种自我引导的治疗形式,并解决循证疗法治疗成本高和专业治疗师短缺的问题。本研究旨在调查自我引导的VR作为高成本治疗替代方法的潜力。

目的

本研究的主要目标是提供基于移动应用程序的自我引导VR CBT治疗惊恐障碍疗效的数据。

方法

本研究共纳入54名惊恐障碍患者,随机分为VR治疗组或等待名单组。VR治疗设计为共12节,为期4周。VR治疗包括4个步骤,患者在每个阶段逐渐暴露于恐惧刺激,同时学习应对惊恐症状。通过惊恐障碍严重程度量表、汉密尔顿抑郁评定量表、身体感觉问卷、奥尔巴尼惊恐和恐惧症问卷、焦虑敏感性指数、状态-特质焦虑量表、医院焦虑和抑郁量表、韩国社交回避和痛苦量表、韩国抑郁症状量表以及感知压力量表评估治疗效果。此外,还评估了使用心率变异性的生理变化。

结果

在组内分析中,VR治疗组在4周后惊恐障碍症状、焦虑和抑郁有所改善,而等待名单组没有显示出任何显著改善。与等待名单组相比,在完整分析和意向性分析中,VR治疗组在惊恐障碍严重程度量表上的改善均显著更大。VR治疗组的心率变异性显示从基线到评估后标准化高频有所改善,两组之间在任何结果测量上均无显著差异。

结论

基于移动应用程序的自我引导VR干预在治疗惊恐症状和恢复自主神经系统方面有效,证明了VR用于自我引导治疗的有效性。VR治疗可以是一种具有成本效益的治疗方法。

试验注册

ClinicalTrials.gov NCT04985019;https://clinicaltrials.gov/ct2/show/NCT04985019。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0bbd/8663599/20af95f95f31/mental_v8i11e30590_fig1.jpg

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