Department of Life Science Graduate School of Arts and Sciences, The University of Tokyo, 3-8-1 Komaba, meguroku, Tokyo, 153-8902, Japan.
Advanced Comprehensive Research Organization, Teikyo University, Tokyo, 173-0003, Japan.
Sci Rep. 2021 Dec 8;11(1):23688. doi: 10.1038/s41598-021-02957-x.
The global virtual reality (VR) market is significantly expanding and being challenged with an increased demand owing to COVID-19. Unfortunately, VR is not useful for everyone due to large interindividual variability existing in VR suitability. To understand the neurobiological basis of this variability, we obtained neural structural and functional data from the participants using 3T magnetic resonance imaging. The participants completed one of two tasks (sports training or cognitive task) using VR, which differed in the time scale (months/minutes) and domain (motor learning/attention task). Behavioral results showed that some participants improved their motor skills in the real world after 1-month training in the virtual space or obtained high scores in the 3D attention task (high suitability for VR), whereas others did not (low suitability for VR). Brain structure analysis revealed that the structural properties of the superior and inferior parietal lobes contain information that can predict an individual's suitability for VR.
全球虚拟现实 (VR) 市场正在显著扩张,并因 COVID-19 而面临需求增加的挑战。不幸的是,由于 VR 适用性存在个体间的巨大差异,并不是每个人都能使用 VR。为了了解这种可变性的神经生物学基础,我们使用 3T 磁共振成像从参与者那里获得了神经结构和功能数据。参与者使用 VR 完成了两项任务中的一项(运动训练或认知任务),这两项任务在时间尺度(月/分钟)和领域(运动学习/注意力任务)上有所不同。行为结果表明,一些参与者在虚拟空间中经过 1 个月的训练后,其在现实世界中的运动技能得到了提高,或者在 3D 注意力任务中获得了高分(对 VR 具有高度适用性),而其他参与者则没有(对 VR 具有低度适用性)。大脑结构分析表明,顶叶和枕叶上下部的结构特性包含可以预测个体对 VR 适用性的信息。