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在线视频游戏与医患权力关系。一项关于法医精神病学中的关怀和监护的定性研究。

Online video games and patient-staff power relations. A qualitative study of care and custody in forensic psychiatry.

机构信息

DEFACTUM - Public Health & Health Services Research, Aarhus, Central Denmark Region, Denmark.

Department of Forensic Psychiatry, Aarhus University Hospital Psychiatry, Denmark.

出版信息

J Psychiatr Ment Health Nurs. 2022 Jun;29(3):493-503. doi: 10.1111/jpm.12813. Epub 2022 Jan 7.

Abstract

WHAT IS KNOWN ON THE SUBJECT?: Frontline forensic mental health staff often face challenges when providing recovery-orientated care, as they must balance between caring for the forensic psychiatric patient and at the same time ensuring safety and security for all other patients and staff at the ward. Research shows that balancing between care and custody in everyday clinical practice is possible, but more practical nursing studies showing ways of balancing power relations are needed to guide clinical practice. Online video games are increasingly recognized as promising new tools to promote social relations, establish competencies and re-articulate power relations in therapeutic environments. WHAT THE PAPER ADDS TO EXISTING KNOWLEDGE?: This paper provides insights into how using online video gaming interventions may influence the establishment of social power relations of staff and forensic psychiatric patients. It adds to existing research by providing a conceptual way to study and understand how mental health nurses may balance between care and custody, delivering care to accommodate patients' needs without compromising safety and security at the ward. This study answers a call in current research by providing qualified knowledge regarding the use of online video gaming to build and sustain therapeutic relations in mental health care. WHAT ARE THE IMPLICATIONS FOR PRACTICE?: Our paper suggests that balancing between care and custody is possible by using online video gaming interventions in forensic psychiatry. It moreover provides practice-close knowledge that may inspire and guide clinical mental health nurses to further develop online video gaming interventions in mental health care for the benefit of their patients. ABSTRACT: Introduction In recovery-oriented care, forensic psychiatric nurses must engage in care relationships with forensic psychiatric patients (FPs) whilst focussing on ward security. Online video games (OVGs) may provide a platform for negotiating power and social relations. Studies showing how OVG interventions may influence power balances in forensic psychiatric care are needed to guide clinical practice. Aim Our aim was to study how power relations were articulated between FPs and staff in an OVG intervention in a Danish forensic psychiatric ward. Method Data consist of three months of observational data and interviews with three staff members and six patients. We used sociologist Pierre Bourdieu's framework of field, power and capital to analyze data. Results The OVG intervention consisted of two power fields, "in-game" and "over-game." In-game concerned the practice of gaming. Over-game described the organization of the gaming intervention. Specific logics, skills and symbolic capitals drove power in each field. Discussion Power in-game was open to FPs and staff, leading to symmetric power relations. Power over-game was open to staff only, resulting in asymmetrical power relations. Implications for practice Online video game interventions may facilitate power balancing in forensic psychiatry. These insights may guide the development of new OVG interventions for patients and nurses in mental health care.

摘要

已知信息:一线法医精神卫生工作者在提供以康复为导向的护理时经常面临挑战,因为他们必须在照顾法医精神病患者和同时确保病房内所有其他患者和工作人员的安全与安保之间取得平衡。研究表明,在日常临床实践中平衡护理和监护是可能的,但需要更多实际的护理研究来展示平衡权力关系的方法,以指导临床实践。在线视频游戏越来越被认为是促进社会关系、建立能力和重新调整治疗环境中权力关系的有前途的新工具。 新增内容:本文提供了有关使用在线视频游戏干预措施如何影响工作人员和法医精神病患者之间的社会权力关系建立的见解。它通过提供一种概念性的方法来研究和理解心理健康护士如何在提供护理以满足患者需求的同时,在病房内不危及安全和安保的情况下平衡护理和监护,从而补充了现有研究。这项研究回应了当前研究中的一个呼吁,即提供有关使用在线视频游戏在精神卫生保健中建立和维持治疗关系的合格知识。 实践意义:我们的论文表明,通过在法医精神病学中使用在线视频游戏干预措施,可以在护理和监护之间取得平衡。此外,它提供了接近实践的知识,可能会激发和指导临床心理健康护士进一步开发精神卫生保健中的在线视频游戏干预措施,以造福他们的患者。

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