4107Mayo Clinic, Phoenix, AZ, USA.
4107University of Arkansas for Medical Sciences, College of Pharmacy, Markham, AR, USA.
J Oncol Pharm Pract. 2023 Jan;29(1):162-169. doi: 10.1177/10781552211063811. Epub 2021 Dec 17.
Simulation and gamification are two popular educational tools utilized to enhance student learning and engagement. This study aimed to evaluate the effectiveness of integrating a hybrid cancer clinic simulation into the curricula for third-year pharmacy (P3) students.
This prospective, single-arm pilot study incorporated a mixed-method learning activity involving patient simulation and escape room elements. Two cancer clinic simulations were developed by faculty members. For each clinic, students were randomly divided into 6 groups and tasked with completing a series of Pharmacist Patient Care Process (PPCP) activities involving patient actors. The PPCP activities were interwoven with engaging puzzles and games to simulate an escape room. Student learning and retention was measured by pre- and post-simulation quizzes and course level exams. A perceptions survey was administered after each simulation activity.
Thirty-six students participated in both cancer clinic simulations, with 100% completing all aspects of the study. Mean student quiz scores improved from 61.4% to 81.7% (p < 0.0001) and 52.6% to 81.8% (p < 0.0001) following the first and second simulations, respectively. Exam performance improved for 16 out of 19 exam questions, with a significant increase in 4 questions (p < 0.05). Students overwhelmingly agreed that the cancer clinic simulations 1) reinforced knowledge, 2) facilitated PPCP, 3) improved their ability to make chemotherapeutic recommendations, 4) enhanced problem-solving skills, and 5) encouraged collaboration.
This innovative hybrid simulation enhanced oncology-related knowledge and supported an interactive environment that improved student confidence and teamwork. Students enjoyed the simulations and recommended continuation for all future cohorts.
模拟和游戏化是两种流行的教育工具,用于增强学生的学习和参与度。本研究旨在评估将混合癌症诊所模拟整合到三年级药学(P3)学生课程中的效果。
这项前瞻性、单臂试点研究采用了一种混合学习活动,涉及患者模拟和密室逃脱元素。由教师开发了两个癌症诊所模拟。对于每个诊所,学生被随机分为 6 组,并负责完成一系列涉及患者扮演者的药剂师患者护理流程(PPCP)活动。PPCP 活动与有趣的谜题和游戏交织在一起,模拟密室逃脱。学生的学习和保留通过模拟前后的测验和课程水平考试来衡量。在每次模拟活动后进行了一次看法调查。
36 名学生参加了两次癌症诊所模拟,100%的学生完成了研究的所有方面。学生测验分数从 61.4%提高到 81.7%(p<0.0001)和 52.6%提高到 81.8%(p<0.0001),分别在第一次和第二次模拟之后。19 个考试问题中有 16 个的考试表现有所提高,其中 4 个问题的提高显著(p<0.05)。学生普遍认为癌症诊所模拟 1)强化了知识,2)促进了 PPCP,3)提高了他们做出化疗建议的能力,4)提高了解决问题的技能,5)鼓励了协作。
这种创新的混合模拟增强了肿瘤学相关知识,并支持了一个互动环境,提高了学生的信心和团队合作能力。学生喜欢模拟,并建议为所有未来的学生群体继续进行。