Delle Monache Sergio, Indovina Iole, Zago Myrka, Daprati Elena, Lacquaniti Francesco, Bosco Gianfranco
UniCamillus-Saint Camillus International University of Health Sciences, Rome, Italy.
Laboratory of Neuromotor Physiology, IRCCS Santa Lucia Foundation, Rome, Italy.
Front Integr Neurosci. 2021 Dec 1;15:793634. doi: 10.3389/fnint.2021.793634. eCollection 2021.
Gravity is a physical constraint all terrestrial species have adapted to through evolution. Indeed, gravity effects are taken into account in many forms of interaction with the environment, from the seemingly simple task of maintaining balance to the complex motor skills performed by athletes and dancers. Graviceptors, primarily located in the vestibular otolith organs, feed the Central Nervous System with information related to the gravity acceleration vector. This information is integrated with signals from semicircular canals, vision, and proprioception in an ensemble of interconnected brain areas, including the vestibular nuclei, cerebellum, thalamus, insula, retroinsula, parietal operculum, and temporo-parietal junction, in the so-called vestibular network. Classical views consider this stage of multisensory integration as instrumental to sort out conflicting and/or ambiguous information from the incoming sensory signals. However, there is compelling evidence that it also contributes to an internal representation of gravity effects based on prior experience with the environment. This knowledge could be engaged by various types of information, including sensory signals like the visual ones, which lack a direct correspondence with physical gravity. Indeed, the retinal accelerations elicited by gravitational motion in a visual scene are not invariant, but scale with viewing distance. Moreover, the "visual" gravity vector may not be aligned with physical gravity, as when we watch a scene on a tilted monitor or in weightlessness. This review will discuss experimental evidence from behavioral, neuroimaging (connectomics, fMRI, TMS), and patients' studies, supporting the idea that the internal model estimating the effects of gravity on visual objects is constructed by transforming the vestibular estimates of physical gravity, which are computed in the brainstem and cerebellum, into internalized estimates of virtual gravity, stored in the vestibular cortex. The integration of the internal model of gravity with visual and non-visual signals would take place at multiple levels in the cortex and might involve recurrent connections between early visual areas engaged in the analysis of spatio-temporal features of the visual stimuli and higher visual areas in temporo-parietal-insular regions.
重力是所有陆地物种在进化过程中都已适应的一种物理限制。事实上,在与环境的多种交互形式中都考虑到了重力的影响,从看似简单的保持平衡任务到运动员和舞者所展现的复杂运动技能。重力感受器主要位于前庭耳石器官,为中枢神经系统提供与重力加速度矢量相关的信息。这些信息与来自半规管、视觉和本体感觉的信号,在包括前庭核、小脑、丘脑、脑岛、后岛叶、顶叶岛盖和颞顶联合区等相互连接的脑区组成的所谓前庭网络中进行整合。传统观点认为,多感官整合的这一阶段有助于从传入的感觉信号中梳理出相互冲突和/或模糊的信息。然而,有确凿的证据表明,它还基于先前与环境的经验,对重力影响形成一种内部表征。这种知识可以由各种类型的信息引发,包括像视觉信号这样与物理重力缺乏直接对应关系的感觉信号。实际上,视觉场景中由重力运动引起的视网膜加速度并非恒定不变,而是随观察距离而变化。此外,“视觉”重力矢量可能与物理重力不一致,比如当我们在倾斜的显示器上观看场景或处于失重状态时。本综述将讨论来自行为学、神经影像学(连接组学、功能磁共振成像、经颅磁刺激)以及患者研究的实验证据,支持这样一种观点,即估计重力对视觉物体影响的内部模型是通过将在前庭和小脑中计算出 的物理重力的前庭估计值转化为存储在前庭皮层中的虚拟重力的内化估计值而构建的。重力内部模型与视觉和非视觉信号的整合将在皮层的多个层面发生,并且可能涉及参与视觉刺激时空特征分析的早期视觉区域与颞顶岛叶区域的高级视觉区域之间的递归连接。