Department of Child and Adolescent Psychiatry, Medical University of Vienna, Vienna, Austria.
Department of Clinical and Health Psychology, Faculty of Psychology, University of Vienna, Vienna, Austria.
Wien Klin Wochenschr. 2022 Jan;134(Suppl 1):49-59. doi: 10.1007/s00508-021-01991-z. Epub 2022 Jan 6.
BACKGROUND: Virtual reality (VR)-based biofeedback is a relatively new intervention and is increasingly being used for the treatment of anxiety disorders. This is the first research synthesis regarding effects and efficacy of this novel mode of treatment. METHOD: We conducted a systematic review and meta-analysis of the VR biofeedback literature on treating anxiety symptoms. The MEDLINE/PubMed, Scopus and Web of Science databases were searched for eligible pre-post comparisons and randomized controlled trials (RCTs). We used self-reported anxiety, heart rate (HR), and heart rate variability (HRV) as primary outcome measures. RESULTS: A total of 7 studies with 191 participants reported VR biofeedback interventions. Of these studies 5 were RCTs, with 103 participants receiving VR biofeedback and 99 control participants (either 2D biofeedback or waiting list controls). We found that VR biofeedback significantly lowers self-reported anxiety (g = -0.28) and HR (g = -0.45), but not HRV. Furthermore, there were no significant differences in outcomes between VR biofeedback and 2D biofeedback but a significant reduction in HR in the VR biofeedback group compared with the waiting list (g = -0.52). CONCLUSION: While the first findings are optimistic, more controlled studies with a wider variety of samples are needed to bring this field forward. Particularly, children and adolescents may profit from the combination of gamification elements, VR, and biofeedback.
背景:基于虚拟现实 (VR) 的生物反馈是一种相对较新的干预手段,越来越多地用于治疗焦虑症。这是首次对这种新型治疗模式的效果和疗效进行综合研究。
方法:我们对治疗焦虑症状的 VR 生物反馈文献进行了系统回顾和荟萃分析。检索了 MEDLINE/PubMed、Scopus 和 Web of Science 数据库中符合条件的前后对照研究和随机对照试验 (RCT)。我们使用自我报告的焦虑、心率 (HR) 和心率变异性 (HRV) 作为主要结局指标。
结果:共有 7 项研究,涉及 191 名参与者,报告了 VR 生物反馈干预措施。这些研究中有 5 项为 RCT,103 名参与者接受 VR 生物反馈,99 名对照组参与者(2D 生物反馈或等待名单对照)。我们发现 VR 生物反馈显著降低了自我报告的焦虑(g=-0.28)和 HR(g=-0.45),但对 HRV 没有影响。此外,VR 生物反馈与 2D 生物反馈之间的结果没有显著差异,但与等待名单相比,VR 生物反馈组的 HR 显著降低(g=-0.52)。
结论:尽管初步研究结果令人乐观,但需要更多的对照研究和更广泛的样本,才能推动这一领域的发展。特别是,儿童和青少年可能会从游戏化元素、VR 和生物反馈的结合中受益。
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