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门诊儿科疼痛康复项目中的虚拟现实呼吸生物反馈:混合方法试点研究

Virtual Reality Respiratory Biofeedback in an Outpatient Pediatric Pain Rehabilitation Program: Mixed Methods Pilot Study.

作者信息

Recker Kristin, Silliman Julia, Gifford Karolina, Patel Parth, Santana Lisgelia, Hildenbrand Aimee K, Palit Shreela, Wasserman Rachel

机构信息

College of Medicine, University of Central Florida, Orlando, FL, United States.

Department of Graduate Medical Education, Nemours Children's Health System, Orlando, FL, United States.

出版信息

JMIR Rehabil Assist Technol. 2025 Apr 14;12:e66352. doi: 10.2196/66352.

Abstract

BACKGROUND

Chronic pain in adolescents is a significant and growing concern, as it can have negative implications on physical and psychosocial development. Management can be complicated by the increasing risks associated with opioid misuse, highlighting the need for effective nonpharmacological interventions. Biofeedback is an empirically supported behavioral intervention for chronic pain that targets the self-regulation of physiological responses. Virtual reality (VR) is a novel delivery method for biofeedback that could serve as an engaging and effective platform for adolescents.

OBJECTIVE

The goal of this study was to assess the feasibility, acceptability, and preliminary effectiveness of integrating a VR-delivered respiratory biofeedback intervention into an outpatient pediatric pain rehabilitation program (PPRP) for adolescents with chronic pain.

METHODS

In this pilot study, we recruited 9 participants from those enrolled in the PPRP at Nemours Children's Hospital. Participants underwent 2 VR respiratory biofeedback sessions per week over a 4-week period using AppliedVR's "RelieVRx" program. Feasibility was defined as >60% of eligible patients enrolling with at least 80% of VR sessions completed. Acceptability was assessed via validated acceptability questionnaires, with high acceptability defined as an average acceptability rating score >3 on a 5-point Likert scale. Open-ended responses were analyzed via qualitative analysis. Preliminary effectiveness was assessed with questionnaires measuring the quality of life (Pediatric Quality of Life Inventory [PedsQL]) and level of pain interference in daily activities (Functional Disability Inventory) before and after participation in the pain program. Finally, heart rate (HR) and blood pressure (BP) were measured before and after each VR session.

RESULTS

Of 14 eligible PPRP patients, 9 (64%) enrolled in the VR respiratory biofeedback study, and 7 (77% of study participants) completed at least 80% of biofeedback sessions. Participants reported high acceptability with average session ratings ranging from 3.89 to 4.16 on post-VR program questionnaires. Of 224 open-ended responses, participants reported changes in stress and somatic symptoms (ie, pain distraction and breathing regulation). There was a statistically significant increase in the average physical functioning score of the PedsQL among participants (P=.01) from pre- to postparticipation in the overall pain program. The cohort's average emotional functioning score of the PedsQL also increased, though this change was not statistically significant (P=.17). Participants' Functional Disability Inventory scores significantly decreased from an average of 25.1 to 11 from before to after the pain program (P=.002). There were no significant differences between pre- versus post-BP or HR for any session. However, decreased BP and HR were observed across most sessions.

CONCLUSIONS

AppliedVR respiratory biofeedback demonstrated initial feasibility, acceptability, and preliminary effectiveness when implemented as part of a PRPP. This study underscores the need for future larger-scale studies analyzing the use of VR biofeedback in adolescent populations with chronic pain.

摘要

背景

青少年慢性疼痛是一个重大且日益受到关注的问题,因为它会对身体和心理社会发展产生负面影响。由于阿片类药物滥用相关风险不断增加,疼痛管理可能会变得复杂,这凸显了有效非药物干预措施的必要性。生物反馈是一种针对慢性疼痛的、经实证支持的行为干预方法,其目标是实现生理反应的自我调节。虚拟现实(VR)是一种新型的生物反馈传递方式,可为青少年提供一个引人入胜且有效的平台。

目的

本研究的目的是评估将基于VR的呼吸生物反馈干预纳入针对慢性疼痛青少年的门诊儿科疼痛康复项目(PPRP)的可行性、可接受性和初步有效性。

方法

在这项试点研究中,我们从Nemours儿童医院参加PPRP的患者中招募了9名参与者。参与者在4周内每周接受2次使用AppliedVR公司的“RelieVRx”程序进行的VR呼吸生物反馈治疗。可行性定义为至少80%的VR治疗课程完成且超过60%的符合条件患者入组。通过经过验证的可接受性问卷评估可接受性,高可接受性定义为在5点李克特量表上平均可接受性评分得分>3分。通过定性分析对开放式回答进行分析。在参与疼痛项目前后,通过测量生活质量(儿童生活质量量表 [PedsQL])和日常活动中疼痛干扰程度(功能残疾量表)的问卷评估初步有效性。最后,在每次VR治疗前后测量心率(HR)和血压(BP)。

结果

在14名符合条件的PPRP患者中,9名(64%)参加了VR呼吸生物反馈研究,7名(占研究参与者的77%)完成了至少80%的生物反馈治疗课程。参与者报告了较高的可接受性,VR项目后问卷的平均课程评分在3.89至4.16之间。在224条开放式回答中,参与者报告了压力和躯体症状的变化(即疼痛分散和呼吸调节)。在整个疼痛项目中,参与者的PedsQL平均身体功能得分从参与前到参与后有统计学显著增加(P = 0.01)。该队列的PedsQL平均情绪功能得分也有所增加,尽管这种变化没有统计学显著性(P = 0.17)。参与者的功能残疾量表得分从疼痛项目前的平均25.1显著降至11(P = 0.002)。在任何一次治疗中,BP和HR的前后测量之间均无显著差异。然而,在大多数治疗过程中观察到BP和HR下降。

结论

当作为PRPP的一部分实施时,AppliedVR呼吸生物反馈显示出初步的可行性、可接受性和初步有效性。本研究强调了未来需要进行更大规模的研究,以分析VR生物反馈在慢性疼痛青少年人群中的应用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/71f7/12011315/c612acd2d8b7/rehab-v12-e66352-g001.jpg

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