Department of Psychiatry, Depression Center, Samsung Medical Center, Sungkyunkwan University School of Medicine, Seoul, South Korea; Meditrix Co., Ltd., South Korea.
Department of Psychiatry, Hallym University Sacred Heart Hospital, Anyang, South Korea.
J Affect Disord. 2024 Sep 15;361:392-398. doi: 10.1016/j.jad.2024.06.031. Epub 2024 Jun 15.
BACKGROUND: The use of virtual reality (VR)-based biofeedback (BF), a relatively new intervention, is a non-pharmacological treatment of depressive and anxiety symptoms. However, studies on VR-based BF are lacking and inconclusive. METHODS: A total of 131 adults were recruited from the community. Participants who scored ≥10 on the Patient Health Questionnaire-9 (PHQ-9) or ≥9 on the Panic Disorder Severity Scale (PDSS) were included in the group with depressive or anxiety symptoms (DAS group), and others as the healthy control group (HC group). Participants from the DAS group were randomly assigned to VR-based or conventional BF intervention. All individuals visited at three times (weeks 0, 2, and 4), and completed the Montgomery-Asberg Depression Rating Scale (MADRS), the State-Trait Anxiety Inventory (STAI), and a visual analog scale (VAS) before and after the intervention, and PHQ-9 at the beginning and final visit. RESULTS: The analysis included a total of 118 participants (DAS/VR: 40, DAS/BF: 38, HC/VR: 40). There was no significant difference in demographic variables among the three groups. After the intervention, the DAS/VR group exhibited significant decreases in MADRS (70.0 %), PHQ-9 (64.1 %), STAI (29.5 %), and VAS (61.7 %) scores compared to the baseline (p <0.001). There were no significant differences between the effects of VR-based BF and conventional BF with a therapist. The HC group also showed significant decreases in the measures of depression and anxiety after receiving VR-based BF. CONCLUSION: VR-based BF was effective in reducing depressive and anxiety symptoms, even for subthreshold depression and anxiety symptoms in the HC group.
背景:基于虚拟现实(VR)的生物反馈(BF)是一种相对较新的干预手段,用于治疗抑郁和焦虑症状,属于非药物治疗。然而,基于 VR 的 BF 的研究较少且结果不一致。
方法:从社区招募了 131 名成年人。PHQ-9 评分≥10 或 PDSS 评分≥9 的患者被纳入有抑郁或焦虑症状的组(DAS 组),其他为健康对照组(HC 组)。DAS 组的参与者被随机分配到基于 VR 的或常规 BF 干预组。所有个体在 0 周、2 周和 4 周时进行 3 次访视,在干预前后及 PHQ-9 初诊和终诊时完成蒙哥马利-阿斯伯格抑郁评定量表(MADRS)、状态特质焦虑量表(STAI)和视觉模拟量表(VAS)。
结果:分析共纳入 118 名参与者(DAS/VR 组:40 名;DAS/BF 组:38 名;HC/VR 组:40 名)。三组的人口统计学变量无显著差异。干预后,DAS/VR 组 MADRS(70.0%)、PHQ-9(64.1%)、STAI(29.5%)和 VAS(61.7%)评分均较基线显著降低(p<0.001)。与有治疗师参与的常规 BF 相比,基于 VR 的 BF 的效果无显著差异。HC 组在接受基于 VR 的 BF 后,抑郁和焦虑的测量值也显著降低。
结论:基于 VR 的 BF 可有效减轻抑郁和焦虑症状,甚至对 HC 组的阈下抑郁和焦虑症状也有效。
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