Department of Human ICT, Sungkyunkwan University, Suwon, Republic of Korea.
Funrehab Co., Ltd., Daejeon, Republic of Korea.
Spinal Cord. 2022 Jun;60(6):504-509. doi: 10.1038/s41393-021-00745-y. Epub 2022 Jan 8.
Participant-blinded comparative pre-post randomized controlled trial.
To evaluate the effects of virtual soccer game on balance, gait function, and kick speed in individuals with spinal cord injuries.
Forty participants with incomplete spinal cord injury (SCI) were included.
The participants were randomized into either an experimental group (EG) or a control group for treatment 3 days/week over 4 weeks. The clinical outcomes included the results of the chair stand test (CST), timed up-and-go (TUG) test, and 10 m walking test (10MWT). The virtual reality (VR) content outcome measure was kick speed.
The independent t-test results indicated that the participants in the EG exhibited superior performances in the CST, TUG test, 10MWT, and kick speed test (all P < 0.05).
Our results provide novel, promising clinical evidence that VR rehabilitation improves both dynamic and static balance and reduces the risk of falls in patients with incomplete SCI of Asia impairment scale grades C-D.
参与者盲法比较前后随机对照试验。
评估虚拟足球游戏对脊髓损伤个体平衡、步态功能和踢速的影响。
纳入 40 名不完全性脊髓损伤(SCI)患者。
参与者随机分为实验组(EG)或对照组,每周治疗 3 天,共 4 周。临床结局包括坐站试验(CST)、计时起立行走试验(TUG)和 10 米步行试验(10MWT)的结果。虚拟现实(VR)内容的结局测量是踢速。
独立样本 t 检验结果表明,EG 组在 CST、TUG 测试、10MWT 和踢速测试中的表现均优于对照组(均 P < 0.05)。
我们的结果提供了新的、有前途的临床证据,表明 VR 康复可改善亚洲损伤量表 C-D 级不完全性 SCI 患者的动态和静态平衡,并降低跌倒风险。