Department of Electrical and Computer Engineering, The Ohio State University, Columbus, OH 43210, USA.
Department of Design, The Ohio State University, Columbus, OH 43210, USA.
Sensors (Basel). 2022 Jan 4;22(1):342. doi: 10.3390/s22010342.
We report new classes of wearable sensors that monitor touch between fully-abled and disabled players in order to empower collaborative digital gaming between the two. Our approach relies on embroidered force-sensitive resistors (FSRs) embedded into armbands, which outperform the state-of-the-art in terms of sensitivity to low applied forces (0 to 5 N). Such low forces are of key significance to this application, given the diverse physical abilities of the players. With a focus on effective gameplay, we further explore the sensor's touch-detection performance, study the effect of the armband fabric selection, and optimize the sensor's placement upon the arm. Our results: (a) demonstrate a 4.4-times improvement in sensitivity to low forces compared to the most sensitive embroidered FSR reported to date, (b) confirm the sensor's ability to empower touch-based collaborative digital gaming for individuals with diverse physical abilities, and (c) provide parametric studies for the future development of diverse sensing solutions and game applications.
我们报告了新的一类可穿戴传感器,用于监测完全健全和残疾玩家之间的触摸,以实现两者之间的协作式数字游戏。我们的方法依赖于嵌入臂带中的嵌入式力敏电阻器(FSR),其在对低应用力(0 至 5 N)的灵敏度方面优于最先进的水平。考虑到玩家的不同身体能力,这种低力对于该应用至关重要。我们重点关注有效的游戏玩法,进一步探索传感器的触摸检测性能,研究臂带织物选择的影响,并优化传感器在手臂上的放置位置。我们的结果:(a) 与迄今为止报道的最灵敏的嵌入式 FSR 相比,灵敏度提高了 4.4 倍,以适应低力,(b) 确认了传感器为具有不同身体能力的个体赋能基于触摸的协作式数字游戏的能力,以及 (c) 为未来开发各种传感解决方案和游戏应用提供参数研究。