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虚拟现实中理想化瘦体型虚拟形象对身体意象的外显和内隐影响:具身感的作用。

Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment.

机构信息

Department of Psychology, Carl von Ossietzky University of Oldenburg, Oldenburg, Germany.

Institute for Media Research, Chemnitz University of Technology, Chemnitz, Germany.

出版信息

Cyberpsychol Behav Soc Netw. 2022 Mar;25(3):174-180. doi: 10.1089/cyber.2021.0091. Epub 2022 Jan 10.

DOI:10.1089/cyber.2021.0091
PMID:35012380
Abstract

A large number of previous studies have examined the effects of thin-ideal avatars on body image in virtual reality (VR), reporting mixed results. A possible explanation is that individuals' sense of embodiment (SoE) can influence the effects of avatars. Using the body discontinuity paradigm, a paradigm rarely used in prior studies, this study explores how SoE affects users' body image when using thin-ideal avatars in VR. A group of 77 female participants were randomly assigned to one of the SoE conditions to complete a VR task using a thin-ideal avatar. The body image was assessed not only using explicit but also with implicit measures. The result shows that participants in a high SoE condition were more likely to have a more positive actual body image than others in a low SoE condition, regardless of whether implicit or explicit measures were used. Furthermore, the ownership subcomponent of the SoE significantly mediated the relationship between thin-ideal avatars exposure and the actual body image using implicit measures. However, no substantial difference in ideal body image was found. These findings extend our understanding of avatar effects in VR, thereby providing additional evidence for using avatars to explore body image-related phenomena and to use them in psychotherapeutic applications such as treatments for eating disorders.

摘要

大量先前的研究已经考察了虚拟现实(VR)中理想体型化身对身体意象的影响,报告结果喜忧参半。一种可能的解释是个体的身体存在感(SoE)可以影响化身的效果。本研究使用身体不连续性范式,这是一个在先前研究中很少使用的范式,探索了 SoE 如何影响用户在 VR 中使用理想体型化身时的身体意象。一组 77 名女性参与者被随机分配到一个 SoE 条件下,使用理想体型化身完成 VR 任务。不仅使用了明确的测量方法,还使用了内隐测量方法来评估身体意象。结果表明,无论使用内隐还是外显测量方法,高 SoE 条件下的参与者比低 SoE 条件下的参与者更有可能对自己的实际身体形象有更积极的评价。此外,SoE 的所有权子成分显著中介了使用内隐测量方法的理想体型化身暴露与实际身体意象之间的关系。然而,在理想身体意象方面没有发现实质性差异。这些发现扩展了我们对 VR 中化身影响的理解,从而为使用化身来探索与身体意象相关的现象以及在心理治疗应用(如饮食障碍治疗)中使用化身提供了额外的证据。

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引用本文的文献

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How immersive virtual reality can become a key tool to advance research and psychotherapy of eating and weight disorders.沉浸式虚拟现实如何成为推进饮食和体重障碍研究及心理治疗的关键工具。
Front Psychiatry. 2022 Nov 3;13:1011620. doi: 10.3389/fpsyt.2022.1011620. eCollection 2022.