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一项随机对照初步研究,旨在探讨在慢性下背痛患者中体现虚拟现实超级英雄对即时影响。

A randomized controlled pilot study examining immediate effects of embodying a virtual reality superhero in people with chronic low back pain.

机构信息

Menzies Health Institute Queensland, Griffith University, Brisbane and Gold Coast, Australia.

School of Health Sciences and Social Work, Griffith University, Brisbane and Gold Coast, Australia.

出版信息

Disabil Rehabil Assist Technol. 2024 Apr;19(3):851-858. doi: 10.1080/17483107.2022.2129846. Epub 2022 Oct 18.

Abstract

PURPOSE

In virtual reality, avatar embodiment can spur perceptions and behaviours related the avatars' characteristics. We tested whether embodying superhero-like avatars can change self-perceptions in people with chronic low back pain (CLBP).

DESIGN

A non-blinded pilot randomized controlled trial.

METHODS

Participants were randomly allocated to embody a superhero (VR-SH,  = 20) or a neutral, non-superhero (VR-Play,  = 10) avatar. Primary outcomes related to body image (e.g., self-perceived vulnerability) and pain intensity were assessed at baseline, during exposure, immediately after and at one-week follow-up. Fear of movement, strength and patient impression of change were also recorded.

RESULTS

The VR-SH group reported gains in body image during ( < .001,=0.71) and immediately after ( < .001,=0.66) VR, whereas the VR-Play group reported small gains during VR ( = .021,=0.46) but not immediately after ( = .076, =0.31). Pain, strength and fear of movement did not change and there were no sustained effects at follow-up (all  > .05). A greater proportion of people in the VR-SH group reported at least minimal improvement at follow-up (7/20 vs. 1/10).

CONCLUSION

A VR-SH session produced temporary positive effects on body image. Future research may consider whether larger and sustained effects can be obtained with multisession exposures or explore combined interventions. Implications for rehabilitationPhysical confidence and bodily trust can be significantly enhanced in people with chronic back pain using virtual reality.These positive body image effects may have implications for rehabilitation, such as in enhancing confidence with movementWhether a multisession intervention might produce more robust effects and changes in pain is yet to be determined.

摘要

目的

在虚拟现实中,化身体现可以激发与化身特征相关的感知和行为。我们测试了是否体现出类似于超级英雄的化身可以改变慢性下背痛(CLBP)患者的自我认知。

设计

一项非盲随机对照试验。

方法

参与者被随机分配到体现超级英雄(VR-SH,n=20)或中性、非超级英雄(VR-Play,n=10)的化身。主要与身体形象相关的结果(例如,自我感知的脆弱性)和疼痛强度在基线、暴露期间、暴露后立即和一周后随访时进行评估。运动恐惧、力量和患者对变化的印象也被记录下来。

结果

VR-SH 组在 VR 期间( < .001,=0.71)和暴露后立即( < .001,=0.66)报告身体形象的改善,而 VR-Play 组在 VR 期间报告较小的改善( = .021,=0.46)但在暴露后立即没有改善( = .076,=0.31)。疼痛、力量和运动恐惧没有变化,随访时也没有持续效果(均 > .05)。VR-SH 组中有更多的人报告在随访时至少有轻微改善(7/20 比 1/10)。

结论

VR-SH 疗程对身体形象产生了暂时的积极影响。未来的研究可能会考虑是否可以通过多次暴露获得更大和更持久的效果,或者探索联合干预。对康复的意义:虚拟现实可以显著增强慢性背痛患者的身体自信和身体信任。这些积极的身体形象效果可能对康复有影响,例如增强对运动的信心。是否多次干预可能会产生更强烈的效果和疼痛变化,这还有待确定。

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