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中国青少年中害羞、抑郁与网络游戏障碍之间的相互关联:一项交叉滞后面板研究。

Reciprocal associations between shyness, depression, and Internet gaming disorder among Chinese adolescents: A cross-lagged panel study.

作者信息

Wang Peng, Pan Runsheng, Wu Xiaojie, Zhu Gancheng, Wang Yingdi, Tian Mei, Sun Yu, Wang Jun

机构信息

School of Psychology, Shandong Normal University, Jinan 250300, China.

School of Psychology, Shandong Normal University, Jinan 250300, China; College of Computer Science and Technology, and Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education, Jilin University, Changchun 130012, China.

出版信息

Addict Behav. 2022 Jun;129:107256. doi: 10.1016/j.addbeh.2022.107256. Epub 2022 Jan 28.

Abstract

While video games are one of the most common online entertainment activities, Internet gaming disorder (IGD) in adolescents is a critical issue that has become a widely raised public concern. This one-year longitudinal study examined the reciprocal associations between shyness, depression, and IGD symptoms in a sample of Chinese adolescents. A fully cross-lagged panel design was used, in which shyness, depression, and IGD symptoms were assessed at two time points with an interval of one year (T1 and T2). A total of 1,047 junior high school students (504 boys; 543 girls; mean age = 12.45 years) participated in the study. Cross-lagged analysis results indicated a significant positive correlation between shyness, depression, and IGD symptoms, as well as a dynamic and bidirectional relationship between them. Specifically, T1 shyness positively predicted T2 depression symptoms (β = 0.167, p < 0.001), T1 depression symptoms positively predicted T2 shyness (β = 0.141, p < 0.01), and T1 IGD symptoms positively predicted T2 depression symptoms (β = 0.073, p < 0.05). In addition to these findings, gender differences were identified in shyness (T1 and T2), IGD symptoms (T1 and T2), and depression symptoms (T2). The results also indicated that shyness and symptoms of depression could significantly positively predict each other over time, and IGD symptoms could significantly predict depression symptoms. However, depression symptoms could not significantly predict IGD symptoms over the one-year study period, and there was no significant two-way prediction between shyness and IGD symptoms. Thus, this study reveals possible reciprocal associations between shyness, depression, and IGD symptoms in Chinese adolescents and provides insights and suggestions for reducing online gaming addiction among adolescents from the perspective of shyness and depression.

摘要

虽然电子游戏是最常见的在线娱乐活动之一,但青少年的网络游戏障碍(IGD)却是一个关键问题,已引起公众的广泛关注。这项为期一年的纵向研究考察了中国青少年样本中害羞、抑郁和IGD症状之间的相互关系。采用了完全交叉滞后面板设计,其中害羞、抑郁和IGD症状在两个时间点进行评估,间隔为一年(T1和T2)。共有1047名初中生(504名男生;543名女生;平均年龄 = 12.45岁)参与了这项研究。交叉滞后分析结果表明,害羞、抑郁和IGD症状之间存在显著的正相关,以及它们之间的动态双向关系。具体而言,T1期害羞正向预测T2期抑郁症状(β = 0.167,p < 0.001),T1期抑郁症状正向预测T2期害羞(β = 0.141,p < 0.01),T1期IGD症状正向预测T2期抑郁症状(β = 0.073,p < 0.05)。除了这些发现外,还在害羞(T1和T2)、IGD症状(T1和T2)和抑郁症状(T2)方面发现了性别差异。结果还表明,随着时间的推移,害羞和抑郁症状可以显著正向预测彼此,IGD症状可以显著预测抑郁症状。然而,在为期一年的研究期间,抑郁症状不能显著预测IGD症状,害羞和IGD症状之间也没有显著的双向预测关系。因此,本研究揭示了中国青少年害羞、抑郁和IGD症状之间可能存在的相互关系,并从害羞和抑郁的角度为减少青少年网络游戏成瘾提供了见解和建议。

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