Ma Shaoyong, Lu Yuqing, Zhang Haijun, Zhou Jing, Wang Jing, Sang Qingsong
School of Education Science, Anhui Normal University, Wuhu, 241002, People's Republic of China.
School of Nursing, Wannan Medical College, Wuhu, 241002, People's Republic of China.
Psychol Res Behav Manag. 2025 May 17;18:1139-1153. doi: 10.2147/PRBM.S494857. eCollection 2025.
To investigate the heterogeneity of adolescents' (college students) sense of meaning in life, and explore the relationship between the potential categories of Life sense of meaning and Internet game addiction.
A total of 1544 adolescents were assessed with the Sense of Meaning in Life Scale and Internet Game Addiction Scale. The subtypes were analyzed by latent profile analysis, and the related factors of the subtypes of sense of meaning in life were explored by logistic regression analysis.
(1) There were three subtypes of adolescents' sense of meaning in life: the lack of life sense (7.00%), the pursuit of life sense (49.40%), and the positive life sense (43.60%). Among them, the pursuit of the sense of meaning in life is more universal. (2) There is a significant difference in the subtypes of adolescents' sense of meaning in life of Internet game addiction, which is manifested as the lowest incidence of adolescents' Internet addiction with positive sense of meaning in life, the middle incidence of adolescents' Internet game addiction with the pursuit of sense of meaning in life, and the highest incidence of adolescents' Internet game addiction without sense of meaning in life.
Adolescents' sense of meaning in life is characterized by heterogeneity and is closely related to online game addiction. This study further clarified the differences in online game addiction among adolescents with different subtypes of sense of the meaning in life, and provided an empirical basis for the promotion of the sense of meaning in life. At the same time, it also provides an empirical basis for the prevention and intervention of internet game addiction according to the subtype characteristics of sense of meaning in life.
探讨青少年(大学生)生命意义感的异质性,并探究生命意义感潜在类别与网络游戏成瘾之间的关系。
采用生命意义感量表和网络游戏成瘾量表对1544名青少年进行测评。通过潜在剖面分析对亚型进行分析,并采用逻辑回归分析探究生命意义感亚型的相关因素。
(1)青少年生命意义感存在三种亚型:生命意义缺失型(7.00%)、生命意义追求型(49.40%)和积极生命意义型(43.60%)。其中,生命意义追求型更为普遍。(2)青少年网络游戏成瘾在生命意义感亚型上存在显著差异,表现为生命意义积极型青少年网络成瘾发生率最低,生命意义追求型青少年网络游戏成瘾发生率居中,生命意义缺失型青少年网络游戏成瘾发生率最高。
青少年生命意义感具有异质性,且与网络游戏成瘾密切相关。本研究进一步明确了不同生命意义感亚型青少年在网络游戏成瘾方面的差异,为提升生命意义感提供了实证依据。同时,也为根据生命意义感亚型特征进行网络游戏成瘾的预防和干预提供了实证依据。