The Indianapolis Zoo, Indianapolis, Indiana, USA.
Am J Primatol. 2022 Oct;84(10):e23367. doi: 10.1002/ajp.23367. Epub 2022 Feb 8.
The popular game known as Concentration (also commonly referred to as Memory), in which players search for matching pairs among a grid of face-down cards, provides a robust platform for examining visuospatial memory in a simple and nonverbal way. Five orangutans (Pongo ssp.) at the Indianapolis Zoo were given a modified version of the Concentration Game in which three cards were shown face-down on a computer screen, two of which matched each other while the third was a foil. Subjects overturned two cards at a time by touching them, with trials terminating in a food reward if the overturned cards matched, or reverting to their face-down position if they did not. A constraint was experimentally imposed on the game whereby the first two cards touched would never match, resulting in an optimal strategy composed of touching the first two cards, followed by the third, followed by the card among the first two cards that matched the third. We aimed to measure the extent to which orangutans would memorize and utilize visuospatial cues to solve the task in the optimal manner. Findings showed that three of five subjects utilized an optimal strategy more often than would be expected by chance, but also over utilized specific patterns of choices instead of adjusting their strategies to minimize the overall number of card flips. Visuospatial recall played a role in several of the participants' strategies for completing the task, but not to an extent that was necessary to achieve optimal gameplay.
一款广受欢迎的游戏,即“注意力集中”游戏(通常也被称为“记忆游戏”),玩家在一个网格状的倒扣卡片中寻找匹配的对子,为简单而无需言语的视觉空间记忆提供了一个强大的研究平台。印第安纳波利斯动物园的五头猩猩(Pongo ssp.)接受了一种改良版的“注意力集中”游戏,其中三张卡片在电脑屏幕上倒扣着显示,其中两张相互匹配,而第三张是一个干扰项。被试者通过触摸一次翻开两张卡片,如果翻开的卡片匹配,则试验以食物奖励结束,如果不匹配,则恢复到倒扣的位置。游戏中实验性地施加了一个约束条件,即第一次触摸的两张卡片永远不会匹配,这导致了一种最优策略,即先触摸前两张卡片,然后触摸第三张卡片,最后触摸与第三张卡片匹配的前两张卡片中的一张。我们旨在衡量猩猩在多大程度上可以记住并利用视觉空间线索以最优方式解决任务。研究结果表明,五名被试者中有三名更多地使用了最优策略,而不是仅仅依靠机会,但是也过度利用了特定的选择模式,而不是调整策略以最小化总翻牌次数。在完成任务的策略中,视觉空间记忆起到了一定的作用,但并没有达到实现最佳游戏效果所必需的程度。