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言语时程线索揭示了社会推理棋盘游戏中的欺骗性言语。

Speech timing cues reveal deceptive speech in social deduction board games.

机构信息

Department of Speech, Hearing and Phonetic Sciences, University College London, London, United Kingdom.

Department of Psychology, Edge Hill University, Ormskirk, United Kingdom.

出版信息

PLoS One. 2022 Feb 11;17(2):e0263852. doi: 10.1371/journal.pone.0263852. eCollection 2022.

Abstract

The faculty of language allows humans to state falsehoods in their choice of words. However, while what is said might easily uphold a lie, how it is said may reveal deception. Hence, some features of the voice that are difficult for liars to control may keep speech mostly, if not always, honest. Previous research has identified that speech timing and voice pitch cues can predict the truthfulness of speech, but this evidence has come primarily from laboratory experiments, which sacrifice ecological validity for experimental control. We obtained ecologically valid recordings of deceptive speech while observing natural utterances from players of a popular social deduction board game, in which players are assigned roles that either induce honest or dishonest interactions. When speakers chose to lie, they were prone to longer and more frequent pauses in their speech. This finding is in line with theoretical predictions that lying is more cognitively demanding. However, lying was not reliably associated with vocal pitch. This contradicts predictions that increased physiological arousal from lying might increase muscular tension in the larynx, but is consistent with human specialisations that grant Homo sapiens sapiens an unusual degree of control over the voice relative to other primates. The present study demonstrates the utility of social deduction board games as a means of making naturalistic observations of human behaviour from semi-structured social interactions.

摘要

语言能力使人类能够在选词时说出谎言。然而,尽管所说的内容可能很容易维持谎言,但说话的方式可能会揭示欺骗。因此,一些声音特征是说谎者难以控制的,这可能会使言语在大多数情况下(即使不是全部)保持诚实。先前的研究已经确定,语音的时间和音高线索可以预测言语的真实性,但这些证据主要来自实验室实验,这些实验为了实验控制而牺牲了生态效度。我们从流行的社会推理棋盘游戏的玩家那里获得了具有生态效度的欺骗性言语记录,在这些游戏中,玩家被分配了角色,这些角色要么诱导诚实的互动,要么诱导不诚实的互动。当说话者选择撒谎时,他们的言语中更容易出现更长和更频繁的停顿。这一发现符合理论预测,即说谎需要更多的认知能力。然而,说谎与嗓音音高并没有可靠的关联。这与从说谎中增加的生理唤醒可能会增加喉咙肌肉紧张的预测相矛盾,但与人类的专门化一致,相对于其他灵长类动物,人类对声音有不寻常的控制程度。本研究表明,社会推理棋盘游戏是一种从半结构化社会互动中对人类行为进行自然观察的有用方法。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2fce/8836341/947906648b76/pone.0263852.g001.jpg

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