• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

COVID-19 时代本科牙科局部麻醉给药技能的技术增强型教学方法的有效性:学生的看法

Effectiveness of technology-enhanced teaching methods of undergraduate dental skills for local anaesthesia administration during COVID-19 era: students' perception.

作者信息

Mladenovic Rasa, AlQahtani Sakher, Mladenovic Kristina, Bukumiric Zoran, Zafar Sobia

机构信息

Department of Dentistry, Faculty of Medical Sciences, University of Kragujevac, Kragujevac, Serbia.

College of Dentistry, King Saud University, Riyadh, Saudi Arabia.

出版信息

BMC Oral Health. 2022 Feb 13;22(1):40. doi: 10.1186/s12903-022-02077-6.

DOI:10.1186/s12903-022-02077-6
PMID:35152899
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8842892/
Abstract

BACKGROUND

Traditional face-to-face clinical learning became problematic for final year dental students during the COVID-19 pandemic. Distance-learning may help mitigate the immediate impact of dental school closures. Integrating e-learning technologies into the learning process helps bridge the gap between pre-clinical and clinical training. Simulation allows students to repeat procedures until they demonstrate acceptable levels of skill. This study aimed to determine the effectiveness of a serious game as an additional teaching tool during the COVID-19 era to improve dental students' local anaesthesia administration technique and confidence.

METHODS

This study applied a simulation-based serious game as an additional learning tool for training and educating dental students in local anaesthesia. Students used a mobile simulator in Serbian for 10 days from their homes. To evaluate the learning process, the students completed a post-training questionnaire.

RESULTS

All respondents felt comfortable using the simulator. Over 90% of respondents believed that the application facilitated the learning process and had advantages in terms of accessibility and ease of use. Also, students found augmented reality (AR) technology particularly interesting to use. The use of a mobile simulator designed as a 3D and AR environment allows for simpler localisation and identification of anatomical structures and reference points, which is a good base for clinical practice.

CONCLUSION

Serious games of local anaesthesia procedures as an additional e-learning tool during the COVID-19 era could improve students' knowledge and skills.

摘要

背景

在新冠疫情期间,传统的面对面临床学习对牙科专业最后一年的学生来说变得困难重重。远程学习可能有助于减轻牙科学校关闭带来的直接影响。将电子学习技术融入学习过程有助于弥合临床前培训和临床培训之间的差距。模拟使学生能够重复操作程序,直到他们展示出可接受的技能水平。本研究旨在确定一款严肃游戏作为新冠疫情时代的额外教学工具,对提高牙科学生局部麻醉给药技术和信心的有效性。

方法

本研究应用一款基于模拟的严肃游戏作为培训和教育牙科学生局部麻醉的额外学习工具。学生在家中使用塞尔维亚语的移动模拟器,为期10天。为了评估学习过程,学生们完成了一份培训后问卷。

结果

所有受访者都对使用模拟器感到满意。超过90%的受访者认为该应用程序促进了学习过程,在可及性和易用性方面具有优势。此外,学生们发现增强现实(AR)技术特别有趣。使用设计为3D和AR环境的移动模拟器可以更简单地定位和识别解剖结构及参考点,这是临床实践的良好基础。

结论

在新冠疫情时代,将局部麻醉程序的严肃游戏作为额外的电子学习工具可以提高学生的知识和技能。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/cc5ee83163ad/12903_2022_2077_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/9cab8cd4d24e/12903_2022_2077_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/87be1d356173/12903_2022_2077_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/3cee24620b26/12903_2022_2077_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/de38315f8b9e/12903_2022_2077_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/cc5ee83163ad/12903_2022_2077_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/9cab8cd4d24e/12903_2022_2077_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/87be1d356173/12903_2022_2077_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/3cee24620b26/12903_2022_2077_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/de38315f8b9e/12903_2022_2077_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4781/8842892/cc5ee83163ad/12903_2022_2077_Fig5_HTML.jpg

相似文献

1
Effectiveness of technology-enhanced teaching methods of undergraduate dental skills for local anaesthesia administration during COVID-19 era: students' perception.COVID-19 时代本科牙科局部麻醉给药技能的技术增强型教学方法的有效性:学生的看法
BMC Oral Health. 2022 Feb 13;22(1):40. doi: 10.1186/s12903-022-02077-6.
2
Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students.开发基于问卷的虚拟牙科诊所:一种用于培训牙科学生的严肃游戏。
Med Educ Online. 2021 Dec;26(1):1983927. doi: 10.1080/10872981.2021.1983927.
3
The effectiveness of serious games designed for infection prevention and promotion of safe behaviors of senior nursing students during the COVID-19 pandemic.为预防感染及促进高年级护理专业学生在新冠疫情期间的安全行为而设计的严肃游戏的有效性。
Am J Infect Control. 2022 Dec;50(12):1360-1367. doi: 10.1016/j.ajic.2022.02.025. Epub 2022 Feb 26.
4
The effect of live demonstration and flipped classroom with continuous formative assessment on dental students' orthodontic wire-bending performance.活体验证和翻转课堂结合连续性形成性评估对牙科学员正畸弯丝技能表现的影响。
BMC Med Educ. 2021 Jun 7;21(1):326. doi: 10.1186/s12909-021-02717-5.
5
Students' perspective on the online delivery of radiography & medical imaging program during COVID-19 pandemic.学生对 COVID-19 大流行期间放射学和医学影像学课程在线教学的看法。
J Med Imaging Radiat Sci. 2021 Dec;52(4S):S68-S77. doi: 10.1016/j.jmir.2021.07.009. Epub 2021 Aug 4.
6
An Alternative to Traditional Bedside Teaching During COVID-19: High-Fidelity Simulation-Based Study.COVID-19 期间传统床边教学的替代方案:基于高保真模拟的研究。
JMIR Med Educ. 2022 May 9;8(2):e33565. doi: 10.2196/33565.
7
Restructuring the clinical curriculum at University Medical Center Göttingen: effects of distance teaching on students' satisfaction and learning outcome.格丁根大学医学中心临床课程重构:远程教学对学生满意度和学习效果的影响。
GMS J Med Educ. 2021 Jan 28;38(1):Doc1. doi: 10.3205/zma001397. eCollection 2021.
8
Pedagogical development in local anaesthetic training in paediatric dentistry using virtual reality simulator.利用虚拟现实模拟器进行儿童牙科局部麻醉培训中的教学发展。
Eur Arch Paediatr Dent. 2021 Aug;22(4):667-674. doi: 10.1007/s40368-021-00604-7. Epub 2021 Feb 10.
9
[Virtual Reality Skills Training Trends in Nurse Practitioner Education].[执业护士教育中的虚拟现实技能培训趋势]
Hu Li Za Zhi. 2021 Oct;68(5):13-17. doi: 10.6224/JN.202110_68(5).03.
10
Effects of Distance-Learning Strategies in Dental Fixed Prosthodontics Amidst the COVID-19 Pandemic: Cross-Sectional Questionnaire Study on Preclinical Dental Students' Perspective.COVID-19大流行期间牙科固定修复学中远程学习策略的效果:基于临床前牙科学生视角的横断面问卷调查研究
JMIR Form Res. 2023 Nov 8;7:e45311. doi: 10.2196/45311.

引用本文的文献

1
The use of extended reality in anesthesiology education: a scoping review.扩展现实技术在麻醉学教育中的应用:一项范围综述
Can J Anaesth. 2025 Mar;72(3):492-505. doi: 10.1007/s12630-025-02909-3. Epub 2025 Feb 26.
2
From Virtual Reality to Reality: Fine-Tuning the Taxonomy for Extended Reality Simulation in Dental Education.从虚拟现实到现实:优化牙科教育中扩展现实模拟的分类法。
Eur J Dent Educ. 2024 Dec 19. doi: 10.1111/eje.13064.
3
Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students.

本文引用的文献

1
Augmented reality as e-learning tool for intraoral examination and dental charting during COVID-19 era.在新冠疫情时代,增强现实技术作为口腔内检查和牙科记录的电子学习工具。
J Dent Educ. 2022 Jun;86 Suppl 1(Suppl 1):862-864. doi: 10.1002/jdd.12780. Epub 2021 Aug 29.
2
Current State of Serious Games in Dentistry: A Scoping Review.当前牙科严肃游戏的现状:范围综述。
Games Health J. 2021 Apr;10(2):95-108. doi: 10.1089/g4h.2020.0042.
3
Augmented reality technology as a method of distance learning for local anesthesia training.
本科牙科学生将严肃游戏作为口腔组织学学习策略的感知促进因素和障碍
Dent J (Basel). 2024 Aug 31;12(9):280. doi: 10.3390/dj12090280.
4
The application of augmented reality for improving clinical skills: a scoping review.增强现实技术在提高临床技能方面的应用:一项范围综述。
Korean J Med Educ. 2024 Mar;36(1):65-79. doi: 10.3946/kjme.2024.285. Epub 2024 Feb 28.
5
Assessment and evaluation of online education and virtual simulation technology in dental education: a cross-sectional survey.口腔医学教育中在线教育和虚拟仿真技术的评估:一项横断面调查。
BMC Med Educ. 2024 Feb 25;24(1):191. doi: 10.1186/s12909-024-05171-1.
6
Perceptions and Expectations of Academic Staff in Bucharest towards the COVID-19 Pandemic Impact on Dental Education.布加勒斯特高校教职人员对新冠疫情对牙科教育影响的认知和期望。
Int J Environ Res Public Health. 2023 Jan 18;20(3):1782. doi: 10.3390/ijerph20031782.
J Dent Educ. 2021 Dec;85 Suppl 3:2038-2040. doi: 10.1002/jdd.12581. Epub 2021 Mar 2.
4
Pedagogical development in local anaesthetic training in paediatric dentistry using virtual reality simulator.利用虚拟现实模拟器进行儿童牙科局部麻醉培训中的教学发展。
Eur Arch Paediatr Dent. 2021 Aug;22(4):667-674. doi: 10.1007/s40368-021-00604-7. Epub 2021 Feb 10.
5
Development and evaluation of a gamified smart phone mobile health application for oral health promotion in early childhood: a randomized controlled trial.开发和评估一款基于游戏化的智能手机移动健康应用程序,以促进儿童早期口腔健康:一项随机对照试验。
BMC Oral Health. 2021 Jan 7;21(1):18. doi: 10.1186/s12903-020-01374-2.
6
Effect of augmented reality simulation on administration of local anaesthesia in paediatric patients.增强现实模拟对儿科患者局部麻醉管理的效果。
Eur J Dent Educ. 2020 Aug;24(3):507-512. doi: 10.1111/eje.12529. Epub 2020 Apr 13.
7
Evaluation of HoloHuman augmented reality application as a novel educational tool in dentistry.评估 HoloHuman 增强现实应用作为一种新型的牙科教育工具。
Eur J Dent Educ. 2020 May;24(2):259-265. doi: 10.1111/eje.12492. Epub 2020 Jan 20.
8
Effectiveness of Augmented Reality Mobile Simulator in Teaching Local Anesthesia of Inferior Alveolar Nerve Block.增强现实移动模拟器在下牙槽神经阻滞局部麻醉教学中的有效性
J Dent Educ. 2019 Apr;83(4):423-428. doi: 10.21815/JDE.019.050. Epub 2019 Feb 11.
9
A systematic review of gamification in e-Health.电子健康中游戏化的系统评价。
J Biomed Inform. 2017 Jul;71:31-48. doi: 10.1016/j.jbi.2017.05.011. Epub 2017 May 20.
10
Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps.用于健康促进的游戏化:对智能手机应用中行为改变技术的系统评价
BMJ Open. 2016 Oct 4;6(10):e012447. doi: 10.1136/bmjopen-2016-012447.