IEEE Trans Vis Comput Graph. 2022 May;28(5):2037-2046. doi: 10.1109/TVCG.2022.3150475. Epub 2022 Apr 11.
The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.
消费者导向的虚拟现实 (VR) 设备的广泛应用使得研究人员能够招募现有的 VR 设备拥有者,让他们在家中使用自己的设备远程参与研究。然而,实验室环境和家庭环境之间存在许多差异,同时,实验室研究和远程研究招募的参与者样本也存在差异。本研究使用远程样本复制了一项基于实验室的 VR 运动界面实验。参与者在远程、非监督的环境中使用自己的 VR 设备完成了一个三角形完成任务(行进两条路径腿,然后指向路径原点)。运动是通过两种不同的瞬移界面来实现的,这两种界面在提供旋转自我运动线索方面存在差异。所行进的路径的大小和周围虚拟环境的大小也进行了操纵。远程参与者的结果在很大程度上反映了实验室的结果,当提供旋转自我运动线索时,整体表现更好。同时也出现了一些差异,包括远程参与者倾向于较少依赖附近的地标,这可能是由于他们在使用瞬移界面来更新自我位置方面的能力有所提高。这项复制研究为 VR 研究人员提供了有关实验室研究可能或不可能远程复制的方面的见解。