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通过虚拟环境瞬移的空间认知含义。

Spatial cognitive implications of teleporting through virtual environments.

机构信息

Department of Psychology, Iowa State University.

Virtual Reality Applications Center, Iowa State University.

出版信息

J Exp Psychol Appl. 2020 Sep;26(3):480-492. doi: 10.1037/xap0000263. Epub 2020 Jan 20.

Abstract

Teleporting is a popular interface to allow virtual reality users to explore environments that are larger than the available walking space. When teleporting, the user positions a marker in the virtual environment and is instantly transported without any self-motion cues. Five experiments were designed to evaluate the spatial cognitive consequences of teleporting and to identify environmental cues that could mitigate those costs. Participants performed a triangle completion task by traversing 2 outbound path legs before pointing to the unmarked path origin. Locomotion was accomplished via walking or 2 common implementations of the teleporting interface distinguished by the concordance between movement of the body and movement through the virtual environment. In the partially concordant teleporting interface, participants teleported to translate (change position) but turned the body to rotate. In the discordant teleporting interface, participants teleported to translate and rotate. Across all 5 experiments, discordant teleporting produced larger errors than partially concordant teleporting which produced larger errors than walking, reflecting the importance of translational and rotational self-motion cues. Furthermore, geometric boundaries (room walls or a fence) were necessary to mitigate the spatial cognitive costs associated with teleporting, and landmarks were helpful only in the context of a geometric boundary. (PsycInfo Database Record (c) 2020 APA, all rights reserved).

摘要

瞬移是一种常用的界面,可让虚拟现实用户探索超出可用步行空间的环境。瞬移时,用户在虚拟环境中定位一个标记,然后立即被传送到没有任何自身运动线索的地方。设计了五个实验来评估瞬移的空间认知后果,并确定可以减轻这些成本的环境线索。参与者通过在指向未标记的路径原点之前完成两条外出路径腿的行走来完成三角形完成任务。运动是通过步行或两种常见的瞬移界面实现的,这两种界面的区别在于身体运动与虚拟环境中运动的一致性。在部分一致的瞬移界面中,参与者瞬移以平移(改变位置),但转动身体以旋转。在不一致的瞬移界面中,参与者瞬移平移和旋转。在所有 5 个实验中,不一致的瞬移产生的误差大于部分一致的瞬移,而部分一致的瞬移又大于步行,这反映了平移和旋转自身运动线索的重要性。此外,几何边界(房间墙壁或围栏)对于减轻与瞬移相关的空间认知成本是必要的,而地标只有在几何边界的情况下才是有帮助的。(PsycInfo 数据库记录(c)2020 APA,保留所有权利)。

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