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基于 Kahoot! 的游戏化课程对儿科住院医师肌肉骨骼系统知识和技能掌握的影响。

The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents.

机构信息

Division of Pediatric Rheumatology, Allergy and Immunology, Department of Pediatrics (K Schultz), University of Iowa Stead Family Children's Hospital, Iowa City, Iowa.

Department of Pediatrics (M Klein, H Sucharew, D DeBlasio, S Poynter, J Huggins, FJ Real), University of Cincinnati College of Medicine, Cincinnati, Ohio; Division of General and Community Pediatrics, Department of Pediatrics (M Klein, D DeBlasio, E Cooperstein, FJ Real), Cincinnati Children's Hospital Medical Center, Cincinnati, Ohio.

出版信息

Acad Pediatr. 2022 Nov-Dec;22(8):1265-1270. doi: 10.1016/j.acap.2022.02.003. Epub 2022 Feb 13.

Abstract

OBJECTIVE

To determine whether a musculoskeletal curriculum involving gamification via Kahoot! (an online classroom response system) was acceptable and more effective at teaching pediatric residents musculoskeletal knowledge and skills than a nongamified curriculum.

METHODS

A prospective, randomized controlled trial was conducted at an urban, academic pediatric clinic. All participants received a curriculum that included brief didactics and knowledge questions. The knowledge questions were delivered via Kahoot! to the intervention group and administered via paper to the control group. The primary outcome was knowledge and skill acquisition following curriculum participation.

RESULTS

A total of 73 of 85 (86%) residents completed the study (intervention group: 46; control group: 27). Following participation in the curriculum, intervention and control residents demonstrated an improvement in musculoskeletal knowledge (P < .05) measured via questionnaire, as well as an improvement in physical exam skills during a standardized patient encounter (P < .05). There was no difference in knowledge or skill improvement between groups. Intervention participants indicated positive attitudes toward Kahoot!.

CONCLUSIONS

Our musculoskeletal curriculum demonstrated improvements in knowledge and skills among residents, though inclusion of Kahoot! did not enhance the experimental effect. Further research is needed to identify strategies to optimize gamification for learning.

摘要

目的

确定通过 Kahoot!(一种在线课堂应答系统)进行肌肉骨骼课程游戏化是否比非游戏化课程更能让儿科住院医师接受肌肉骨骼知识和技能的教学,以及更有效。

方法

在一家城市学术儿科诊所进行了一项前瞻性、随机对照试验。所有参与者都接受了包括简短的讲座和知识问题的课程。知识问题通过 Kahoot! 提供给干预组,通过纸质形式提供给对照组。主要结果是在课程参与后获得知识和技能。

结果

共有 85 名住院医师中的 73 名(86%)完成了研究(干预组:46 名;对照组:27 名)。在参与课程后,干预组和对照组的住院医师在问卷调查中表现出肌肉骨骼知识的提高(P<.05),以及在标准化患者就诊中的体格检查技能的提高(P<.05)。两组在知识或技能提高方面没有差异。干预参与者对 Kahoot! 表示了积极的态度。

结论

我们的肌肉骨骼课程在住院医师中显示出知识和技能的提高,尽管包括 Kahoot! 并没有增强实验效果。需要进一步研究以确定优化学习游戏化的策略。

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