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通过改变表面温度来实现虚拟形状的表面触觉渲染。

Surface haptic rendering of virtual shapes through change in surface temperature.

机构信息

Department of Mechanical Engineering, Texas A&M University, College Station, TX 77843, USA.

Department of Mechanical Engineering, The Hong Kong Polytechnic University, Hong Kong, P. R. China.

出版信息

Sci Robot. 2022 Feb 23;7(63):eabl4543. doi: 10.1126/scirobotics.abl4543.

Abstract

Compared to relatively mature audio and video human-machine interfaces, providing accurate and immersive touch sensation remains a challenge owing to the substantial mechanical and neurophysical complexity of touch. Touch sensations during relative lateral motion between a skin-screen interface are largely dictated by interfacial friction, so controlling interfacial friction has the potential for realistic mimicry of surface texture, shape, and material composition. In this work, we show a large modulation of finger friction by locally changing surface temperature. Experiments showed that finger friction can be increased by ~50% with a surface temperature increase from 23° to 42°C, which was attributed to the temperature dependence of the viscoelasticity and the moisture level of human skin. Rendering virtual features, including zoning and bump(s), without thermal perception was further demonstrated with surface temperature modulation. This method of modulating finger friction has potential applications in gaming, virtual and augmented reality, and touchscreen human-machine interaction.

摘要

与相对成熟的音频和视频人机界面相比,由于触摸的机械和神经物理复杂性很大,提供准确和沉浸式的触摸感觉仍然是一个挑战。在皮肤-屏幕界面之间的相对横向运动过程中的触摸感觉主要取决于界面摩擦力,因此控制界面摩擦力有可能实现对表面纹理、形状和材料组成的逼真模拟。在这项工作中,我们展示了通过局部改变表面温度来大幅调节手指摩擦力。实验表明,手指摩擦力可以通过将表面温度从 23°C 升高到 42°C 来增加约 50%,这归因于人体皮肤的粘弹性和水分含量对温度的依赖性。通过表面温度调制,进一步证明了在没有热感知的情况下呈现虚拟特征,包括分区和凸点。这种调节手指摩擦力的方法在游戏、虚拟现实和增强现实以及触摸屏人机交互中有潜在的应用。

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