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从平行 2D 轮廓重建股骨和胫骨的 3D 表面。

3D surface reconstruction of the femur and tibia from parallel 2D contours.

机构信息

Graduate School of Southern Medical University, Guangzhou City, 510515, China.

Orthopedics Department of the Third Affiliated, Hospital of Southern Medical University, Guangzhou City, 510630, China.

出版信息

J Orthop Surg Res. 2022 Mar 5;17(1):145. doi: 10.1186/s13018-022-02994-w.

Abstract

BACKGROUND

Segmented structures, such as bones, are typically stored as 2D contours contained on evenly spaced images (slices). Contour interpolation algorithms to turn 2D contours into a 3D surface may differ in their results, causing discrepancies in analysis. This study aimed to create an accurate and consistent algorithm for the interpolation of femur and tibial contours that can be used in computer-assisted surgical navigation systems.

METHODS

The implemented algorithm performs contour interpolation in a step-by-step manner, determining an optimal surface between each pair of consecutive contours. Determining such a surface is reduced to the problem of finding certain minimum-cost cycles in a directed toroidal graph. The algorithm assumes that the contours are ordered. The first step in the algorithm is the determination of branching patterns, followed by the removal of keyholes from contours, optimization of a target function based on the surface area, and mesh triangulation based on the optimization results and mesh seal.

RESULTS

The algorithm was tested on contours segmented on computed tomography images from femoral and tibial specimens; it was able to generate qualitatively good 3D meshes from the set of 2D contours for all the tested examples.

CONCLUSION

The contour interpolation algorithm proved to be quite effective using optimization based on minimizing the area of the triangles that form the 3D surface. The algorithm can be used for the 3D reconstruction of other types of 2D cuts, but special attention must be paid with the branches, since the proposed algorithm is not designed for complex branching structures.

摘要

背景

分段结构,如骨骼,通常以包含在均匀间隔图像(切片)上的 2D 轮廓形式存储。将 2D 轮廓转换为 3D 表面的轮廓插值算法在结果上可能有所不同,从而导致分析结果存在差异。本研究旨在创建一种用于股骨和胫骨轮廓插值的准确且一致的算法,该算法可用于计算机辅助手术导航系统。

方法

实现的算法以逐步的方式执行轮廓插值,在每对连续轮廓之间确定最佳表面。确定这样的表面可以简化为在有向环形图中找到某些最小成本循环的问题。该算法假设轮廓是有序的。算法的第一步是确定分支模式,然后从轮廓中去除钥匙孔,基于表面积优化目标函数,并根据优化结果和网格密封进行网格三角剖分。

结果

该算法在来自股骨和胫骨标本的计算机断层扫描图像上分割的轮廓上进行了测试;它能够为所有测试示例的 2D 轮廓集生成定性良好的 3D 网格。

结论

该轮廓插值算法通过基于最小化形成 3D 表面的三角形面积的优化证明非常有效。该算法可用于其他类型的 2D 切割的 3D 重建,但必须特别注意分支,因为所提出的算法不是为复杂的分支结构设计的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/20e0/8898446/53f5c1c513f1/13018_2022_2994_Fig1_HTML.jpg

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