Alves Thiago, Gonçalves Rogério Sales, Carbone Giuseppe
Laboratory of Automation and Robotics, School of Mechanical Engineering, Federal University of Uberlândia, Uberlândia, Brazil.
Department of Mechanical, Energy and Management Engineering, Università della Calabria, Rende, Italy.
Front Robot AI. 2022 Feb 17;9:739088. doi: 10.3389/frobt.2022.739088. eCollection 2022.
Cable-driven robots can be an ideal fit for performing post-stroke rehabilitation due to their specific features. For example, they have small and lightweight moving parts and a relatively large workspace. They also allow safe human-robot interactions and can be easily adapted to different patients and training protocols. However, the existing cable-driven robots are mostly unilateral devices that can allow only the rehabilitation of the most affected limb. This leaves unaddressed the rehabilitation of bimanual activities, which are predominant within the common Activities of Daily Living (ADL). Serious games can be integrated with cable-driven robots to further enhance their features by providing an interactive experience and by generating a high level of engagement in patients, while they can turn monotonous and repetitive therapy exercises into entertainment tasks. Additionally, serious game interfaces can collect detailed quantitative treatment information such as exercise time, velocities, and force, which can be very useful to monitor a patient's progress and adjust the treatment protocols. Given the above-mentioned strong advantages of both cable driven robots, bimanual rehabilitation and serious games, this paper proposes and discusses a combination of them, in particular, for performing bilateral/bimanual rehabilitation tasks. The main design characteristics are analyzed for implementing the design of both the hardware and software components. The hardware design consists of a specifically developed cable-driven robot. The software design consists of a specifically developed serious game for performing bimanual rehabilitation exercises. The developed software also includes BiEval. This specific software allows to quantitatively measure and assess the rehabilitation therapy effects. An experimental validation is reported with 15 healthy subjects and a RCT (Randomized Controlled Trial) has been performed with 10 post-stroke patients at the Physiotherapy's Clinic of the Federal University of Uberlândia (Minas Gerais, Brazil). The RCT results demonstrate the engineering feasibility and effectiveness of the proposed cable-driven robot in combination with the proposed BiEval software as a valuable tool to augment the conventional physiotherapy protocols and for providing reliable measurements of the patient's rehabilitation performance and progress. The clinical trial was approved by the Research Ethics Committee of the UFU (Brazil) under the CAAE N° 00914818.5.0000.5152 on plataformabrasil@saude.gov.br.
由于其特定特性,绳驱机器人可能非常适合用于中风后康复治疗。例如,它们具有体积小、重量轻的运动部件以及相对较大的工作空间。它们还允许安全的人机交互,并且能够轻松适应不同患者和训练方案。然而,现有的绳驱机器人大多是单侧设备,只能对受影响最严重的肢体进行康复治疗。这使得双手活动的康复问题未得到解决,而双手活动在日常生活活动(ADL)中占主导地位。严肃游戏可以与绳驱机器人集成,通过提供互动体验并使患者产生高度参与感来进一步增强其功能,同时可以将单调重复的治疗练习转变为娱乐任务。此外,严肃游戏界面可以收集详细的定量治疗信息,如运动时间、速度和力量,这对于监测患者的进展和调整治疗方案非常有用。鉴于绳驱机器人、双手康复和严肃游戏上述的显著优势,本文提出并讨论了它们的组合,特别是用于执行双侧/双手康复任务。分析了实现硬件和软件组件设计的主要设计特征。硬件设计包括专门开发的绳驱机器人。软件设计包括专门开发的用于执行双手康复练习的严肃游戏。开发的软件还包括BiEval。这种特定软件允许定量测量和评估康复治疗效果。报告了对15名健康受试者的实验验证,并在巴西米纳斯吉拉斯州乌贝兰迪亚联邦大学物理治疗诊所对10名中风后患者进行了随机对照试验(RCT)。RCT结果证明了所提出的绳驱机器人与所提出的BiEval软件相结合作为增强传统物理治疗方案以及提供患者康复表现和进展可靠测量的有价值工具的工程可行性和有效性。该临床试验已获得巴西乌贝兰迪亚联邦大学研究伦理委员会在平台plataformabrasil@saude.gov.br上的批准,批准号为CAAE N° 00914818.5.0000.5152。