School of Computer, Data and Mathematical Sciences, Western Sydney University - Parramatta Campus, Rydalmere, Australia.
College of Information Technology, United Arab Emirates University, Al Ain, United Arab Emirates.
Disabil Rehabil Assist Technol. 2022 Feb;17(2):159-165. doi: 10.1080/17483107.2020.1768309. Epub 2020 Jun 8.
Stroke is the main cause of long-term disability and happens mostly in the older population. Stroke affected patients experience either of the cognitive, visual or motor losses and recovery requires time and patience as they have to do physical exercises every day and at times repetitively. There are various types of stroke rehabilitation exercises focussing on technological solutions that include therapies performed using games. Motion-based games are popular in encouraging participants to perform repetitive tasks without being getting bored. Therefore, in this study, we have explored studies that included the use of games for stroke rehabilitation to understand the design principles and characteristics of the games used for these purposes.
A number of medical respositories were searched for relevant articles in a window of 2008-2018. 18 studies were chosen for the scoping review depending on the inclusion criteria, and design principles used in these studies are analysed and evaluated.
We present main findings from our review concerning the attributes of existing games for stroke rehabilitation such as meaningful play, handling of failures, emphasising challenge, and the value of feedback. We conclude with a list of design recommendations that future serious game developers can consider while designing interfaces for stroke patients.Implications for RehabilitationThis review exhibits that the usage of gaming technologies is a very effective interactive mechanism for stroke based rehabilitation.Further our review also shows that serious games provide an avenue and opportunity for customized and highly contextualized gameplayOur review also suggests that effective features to incorporate into serious games for rehabilitation includes; facilitating challenge and recovery from errors.
中风是长期残疾的主要原因,主要发生在老年人群体中。中风影响的患者经历认知、视觉或运动方面的损失,康复需要时间和耐心,因为他们必须每天进行物理锻炼,有时还需要重复锻炼。有各种类型的中风康复练习,侧重于包括使用游戏进行的治疗的技术解决方案。基于运动的游戏在鼓励参与者执行重复任务而不会感到无聊方面很受欢迎。因此,在这项研究中,我们探索了包括使用游戏进行中风康复的研究,以了解用于这些目的的游戏的设计原则和特点。
在 2008 年至 2018 年的一个窗口中,对多个医学资源库进行了相关文章的搜索。根据纳入标准,选择了 18 项研究进行范围综述,并分析和评估了这些研究中使用的设计原则。
我们从综述中提出了有关现有中风康复游戏属性的主要发现,例如有意义的游戏、处理故障、强调挑战以及反馈的价值。我们总结了一系列设计建议,未来的严肃游戏开发者在为中风患者设计界面时可以考虑这些建议。
本综述表明,游戏技术的使用是中风康复的一种非常有效的互动机制。此外,我们的综述还表明,严肃游戏为定制和高度上下文化的游戏玩法提供了途径和机会。我们的综述还表明,将有效功能纳入康复严肃游戏中包括:促进挑战和从错误中恢复。