University of Eastern Finland and Kuopio University Hospital, Kuopio, Finland.
Kuopio Musculoskeletal Research Unit (KMRU), Kuopio, Finland.
Med Educ Online. 2022 Dec;27(1):2050345. doi: 10.1080/10872981.2022.2050345.
The aim of this study was to investigate whether the presence of a teacher affects learning related outcomes in teaching basic surgical tasks with a Virtual Reality (VR) headset.
26 fourth-year medical studentsparticipated in a voluntary exercise. Students practiced basic surgical procedure exercises using the VR4HEALTHCARE application in VR with OCULUS Rift S glasses. 12 students performed the exercises under the guidance of a teacher and 14 without the teacher present. After the exercise, the groups filled out a feedback form. Statistical analysis was performed using IBM SPSS Statistics 25.0 software using the Mann-Whitney U test and multivariate analysis of variance.
The most important data collected related to whether the student learned something new and whether VR adds value to medical education. Ratings were based on a scale of 0-10 (0 = worst, 10 = best). When the teacher was present, on average, the students felt that they were learning something new and gave an average rating of 7.8 ± 1.8, and when the teacher was not present 5.3 ± 2.6 (p = 0.003). VR added value to teaching with a rating of 7.8 ± 1.7 when the teacher was present and 5.5 ± 3.0 when not present (p = 0.045). This study also analyzed specific use of VR for abscess incision, suturing and insertion of a suprapubic catheter.
When a teacher was present VR added value to teaching and the usefulness and usability of VR was experienced more positively. The student should also have adequate knowledge of the subject to be taught before VR training.
VR adds value to teaching, but VR exercises may not completely replace high-quality traditional teaching methods. Consequently, it is important to determine the differences between VR and traditional teaching methods and how to combine these methods in the future.
本研究旨在探讨在使用虚拟现实(VR)头戴设备教授基本手术任务时,教师的存在是否会影响与学习相关的结果。
26 名四年级医学生参与了一项自愿性练习。学生使用 VR4HEALTHCARE 应用程序在 VR 中使用 Oculus Rift S 眼镜进行基本手术程序练习。12 名学生在教师的指导下进行练习,14 名学生在没有教师的情况下进行练习。练习后,两组都填写了反馈表。使用 IBM SPSS Statistics 25.0 软件进行统计分析,采用曼-惠特尼 U 检验和多变量方差分析。
收集的最重要的数据与学生是否学习到新的东西以及 VR 是否对医学教育有价值有关。评分基于 0-10 分制(0 表示最差,10 表示最好)。当有教师在场时,学生平均感到自己在学习新的东西,平均评分为 7.8±1.8,而当没有教师在场时,平均评分为 5.3±2.6(p=0.003)。当有教师在场时,VR 对教学有增值作用,评分 7.8±1.7,而当没有教师在场时,评分 5.5±3.0(p=0.045)。本研究还分析了 VR 在脓肿切开、缝合和耻骨上导尿中的具体应用。
当有教师在场时,VR 对教学有增值作用,并且学生更积极地体验到 VR 的有用性和可用性。学生也应该在 VR 培训之前对要教授的主题有足够的了解。
VR 对教学有增值作用,但 VR 练习可能无法完全替代高质量的传统教学方法。因此,确定 VR 和传统教学方法之间的差异以及如何在未来结合这些方法非常重要。