Wilbourn Brittany, Howard-Howell Tyriesa, Castel Amanda, D'Angelo Lawrence, Trexler Constance, Carr Rashida, Greenberg Daniel
Department of Epidemiology, Milken Institute School of Public Health, The George Washington University, Washington, DC, United States.
Washington University in St. Louis Brown School, St, Louis, MO, United States.
JMIR Form Res. 2022 Mar 11;6(3):e29196. doi: 10.2196/29196.
Adolescents and young adults (AYA) in the United States, and in Washington, District of Columbia (DC), specifically, are disproportionately affected by HIV. Both the national Ending the HIV Epidemic initiative and DC-specific plans emphasize HIV testing, and innovative strategies to encourage testing among AYA are needed.
The purpose of this study is to identify sexual behaviors, HIV knowledge, HIV perceptions (eg, susceptibility and severity), and perceived barriers and facilitators to HIV testing among AYA at risk for HIV in DC.
This study was part of a larger study to determine the acceptability of using a life-and-dating simulation game to increase HIV testing among AYA. Focus groups and surveys stratified by self-reported sexual orientation were conducted among, and administered to, AYA aged 13-24 years in DC. HIV knowledge was explored during focus groups and measured using an adapted version of the Brief HIV Knowledge Questionnaire. Survey data were summarized using descriptive statistics and compared by self-reported sexual orientation. Transcripts were thematically analyzed.
Of the 46 AYA who participated in the focus groups, 30 (65%) identified as heterosexual and 16 (35%) as lesbian, gay, bisexual, transgender, or queer. A higher proportion of lesbian, gay, bisexual, transgender, or queer AYA reported sexual activity (12/16, 75%, vs 18/30, 60%), condomless sex (11/12, 92%, vs 15/18, 83%), and HIV testing (13/16, 81%, vs 17/29, 58%) than heterosexual AYA. HIV prevention ("condoms" and "...PrEP") and transmission ("exchange of fluids") knowledge was high, and most (34/44, 77%) of the AYA perceived HIV testing as beneficial. However, the AYA also demonstrated some misinformation concerning HIV: an average of 67% (31/46; SD 0.474) of the participants believed that an HIV test could deliver accurate results 1 week after a potential exposure and an average of 72% (33/46; SD 0.455) believed that an HIV vaccine exists. The AYA also identified individual ("...people...are scared"), interpersonal ("it's an awkward conversation"), and structural ("...people don't...know where they can go") barriers to testing. Most of the AYA indicated that they were very likely to use the demonstrated game prototype to help with getting tested for HIV (median 3.0, IQR 2.0-3.0, using a scale ranging from 0 to 3, with 3 indicating high likelihood) and strongly agreed that the game was interesting (median 5.0, IQR 5.0-5.0), fun (median 5.0, IQR 4.0-5.0), and easy to learn (median 5.0, IQR 5.0-5.0, using a scale ranging from 1 to 5, with 5 indicating strong agreement).
These results suggest a need for multilevel HIV testing interventions and informed the development of a mobile health intervention aiming to increase HIV knowledge and risk perception among AYA, while reducing barriers to testing at the individual and structural levels, supporting efforts to end the domestic HIV epidemic.
在美国,尤其是在哥伦比亚特区华盛顿,青少年和青年成年人(AYA)受艾滋病毒影响的比例过高。国家“终结艾滋病毒流行”倡议和特区的具体计划都强调艾滋病毒检测,因此需要创新策略来鼓励AYA进行检测。
本研究的目的是确定哥伦比亚特区有感染艾滋病毒风险的AYA的性行为、艾滋病毒知识、对艾滋病毒的认知(如易感性和严重性)以及艾滋病毒检测的感知障碍和促进因素。
本研究是一项更大规模研究的一部分,该研究旨在确定使用生活与约会模拟游戏来增加AYA艾滋病毒检测的可接受性。在哥伦比亚特区对13至24岁的AYA按自我报告的性取向进行分层,开展焦点小组讨论并进行调查。在焦点小组讨论期间探讨艾滋病毒知识,并使用改编版的《艾滋病毒简要知识问卷》进行测量。调查数据使用描述性统计进行汇总,并按自我报告的性取向进行比较。对访谈记录进行主题分析。
在参与焦点小组讨论的46名AYA中,30名(65%)认定为异性恋,16名(35%)认定为女同性恋、男同性恋、双性恋、跨性别者或酷儿。与异性恋AYA相比,女同性恋、男同性恋、双性恋、跨性别者或酷儿AYA中报告有性行为(12/16,75%对18/30,60%)、无保护性行为(11/12,92%对15/18,83%)和艾滋病毒检测(13/16,81%对17/29,58%)的比例更高。艾滋病毒预防(“避孕套”和“……暴露前预防”)和传播(“体液交换”)知识水平较高,大多数(34/4)的AYA认为艾滋病毒检测有益。然而,AYA对艾滋病毒也存在一些错误认知:平均67%(31/46;标准差0.474)的参与者认为艾滋病毒检测在潜在暴露1周后可得出准确结果,平均%(33/46;标准差0.455)的参与者认为存在艾滋病毒疫苗。AYA还指出了检测的个人(“……人们……害怕”)、人际(这是一场尴尬的对话)和结构(……人们不知道去哪里”)障碍。大多数AYA表示他们很可能会使用展示的游戏原型来帮助进行艾滋病毒检测(中位数3.0,四分位距2.0 - 3.0,使用0至3的量表,3表示可能性高),并强烈同意该游戏有趣(中位数5.0,四分位距5.0 - 5.0)、好玩(中位数5.0,四分位距4.0 - 5.0)且易于学习(中位数5.0,四分位距5.0 - 5.0,使用1至5的量表,5表示强烈同意)。
这些结果表明需要进行多层次的艾滋病毒检测干预,并为一项移动健康干预措施的开发提供了依据,该干预措施旨在增加AYA的艾滋病毒知识和风险认知,同时减少个人和结构层面的检测障碍,支持终结美国国内艾滋病毒流行的努力。