Faculty of Computer Science, Dalhousie University, Halifax, NS, Canada.
Games and Extended Reality Lab, Massey University, Auckland, New Zealand.
Front Public Health. 2022 Feb 24;10:777567. doi: 10.3389/fpubh.2022.777567. eCollection 2022.
Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years. However, little work exists on persuasive strategies employed in stress management apps to promote behavior change. To address this gap, we review 150 stress management apps on both Google Play and Apple's App Store in three stages. First, we deconstruct and compare the persuasive/behavior change strategies operationalized in the apps using the Persuasive Systems Design (PSD) framework and Cialdini's Principles of Persuasion. Our results show that the most frequently employed strategies are , followed by , and , while social support strategies such as and are the least employed. Second, we compare our findings within the stress management domain with those from other mental health domains to uncover further insights. Finally, we reflect on our findings and offer eight design recommendations to improve the effectiveness of stress management apps and foster future research.
压力是引发多种生理和心理疾病的重要因素之一。多年来,移动健康应用程序已被用于提供各种压力管理干预措施和应对策略。然而,在压力管理应用程序中用于促进行为改变的说服策略方面的工作却很少。为了解决这一差距,我们分三个阶段审查了 Google Play 和 Apple 的 App Store 上的 150 个压力管理应用程序。首先,我们使用说服系统设计(PSD)框架和 Cialdini 的说服原则来解构和比较应用程序中实施的有说服力/行为改变策略。我们的结果表明,最常采用的策略是 ,其次是 ,而 ,而社交支持策略,如 和 则是最少采用的。其次,我们将我们在压力管理领域的发现与其他心理健康领域的发现进行比较,以揭示更多的见解。最后,我们反思了我们的发现,并提出了八项设计建议,以提高压力管理应用程序的有效性并促进未来的研究。