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通过多触点设备训练肌电假肢的严肃游戏。

Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices.

作者信息

Carro Rosa M, Costales Fernando G, Ortigosa Alvaro

机构信息

Department of Computer Science, Escuela Politécnica Superior, Universidad Autónoma de Madrid, Francisco Tomás y Valiente, 11. Campus de Cantoblanco, 28049 Madrid, Spain.

出版信息

Children (Basel). 2022 Mar 16;9(3):423. doi: 10.3390/children9030423.

DOI:10.3390/children9030423
PMID:35327795
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8947203/
Abstract

In the medical context, designing and developing myoelectric prostheses has made it possible for patients to regain mobility lost due to amputations; however, their use requires intensive training. Serious games through multi-touch devices can serve as a complement to the activities carried out during face-to-face sessions with occupational therapists and physiotherapists, as a useful resource to engage patients, especially children, and make them enjoy training. In this paper, we describe our work to support the training of myoelectric prostheses through digital serious games. Firstly, we studied the needs of children with myoelectric prostheses and the way they perform rehabilitation. Secondly, we designed specific games to support training accordingly. Thirdly, we developed a system able to generate variations of these games dynamically, adapting the elements at each round to the needs and progress of each child. The interfaces are simple, friendly, and based on tablets to favor autonomy. Finally, we assessed the potential of the use of these games for rehabilitation. Specialists in Physiotherapy, Occupational Therapy, Medicine and Special Education collaborated as experts; they agreed that SilverTouch is good for myoelectric prosthetic training and confirmed its potential to be widely used in this context.

摘要

在医学领域,设计和开发肌电假肢使因截肢而失去行动能力的患者能够重新获得行动能力;然而,使用这些假肢需要进行强化训练。通过多点触控设备进行的严肃游戏可以作为与职业治疗师和物理治疗师面对面治疗期间所开展活动的补充,作为吸引患者(尤其是儿童)参与并让他们享受训练的有用资源。在本文中,我们描述了通过数字严肃游戏来支持肌电假肢训练的工作。首先,我们研究了使用肌电假肢的儿童的需求以及他们进行康复训练的方式。其次,我们相应地设计了支持训练的特定游戏。第三,我们开发了一个系统,能够动态生成这些游戏的变体,根据每个孩子的需求和进展在每一轮中调整游戏元素。这些界面简单、友好,并且基于平板电脑以利于自主使用。最后,我们评估了使用这些游戏进行康复训练的潜力。物理治疗、职业治疗、医学和特殊教育领域的专家作为专业人士进行了合作;他们一致认为SilverTouch对肌电假肢训练有帮助,并确认了其在这一领域广泛应用的潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e42c/8947203/01928b7c2c0b/children-09-00423-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e42c/8947203/ae9da4be52ff/children-09-00423-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e42c/8947203/33ad1f4790ef/children-09-00423-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e42c/8947203/01928b7c2c0b/children-09-00423-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e42c/8947203/ae9da4be52ff/children-09-00423-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e42c/8947203/33ad1f4790ef/children-09-00423-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e42c/8947203/01928b7c2c0b/children-09-00423-g003.jpg

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本文引用的文献

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Serious Games Are Not Serious Enough for Myoelectric Prosthetics.严肃游戏对于肌电假肢来说还不够严肃。
JMIR Serious Games. 2021 Nov 8;9(4):e28079. doi: 10.2196/28079.
2
Video Game-Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study.基于电子游戏的上肢截肢者康复方法:病例对照研究
JMIR Serious Games. 2021 Feb 4;9(1):e17017. doi: 10.2196/17017.
3
Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers.上肢假肢训练中基于游戏的康复认知:用户与研究人员调查
JMIR Serious Games. 2021 Feb 1;9(1):e23710. doi: 10.2196/23710.
4
Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review.上肢康复中的严肃游戏技术:范围综述
JMIR Serious Games. 2020 Dec 11;8(4):e19071. doi: 10.2196/19071.
5
[Smart Rehab: App-based rehabilitation training for upper extremity amputees - Case Report].[智能康复:基于应用程序的上肢截肢者康复训练——病例报告]
Handchir Mikrochir Plast Chir. 2018 Dec;50(6):425-432. doi: 10.1055/a-0747-6037. Epub 2019 Jan 8.
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PlayBionic: Game-Based Interventions to Encourage Patient Engagement and Performance in Prosthetic Motor Rehabilitation.仿生游戏:基于游戏的干预措施,以促进患者在假肢运动康复中的参与度和表现。
PM R. 2018 Nov;10(11):1252-1260. doi: 10.1016/j.pmrj.2018.09.027.
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A systematic review of game technologies for pediatric patients.游戏技术在儿科患者中的系统评价。
Comput Biol Med. 2018 Jun 1;97:89-112. doi: 10.1016/j.compbiomed.2018.04.019. Epub 2018 Apr 25.
8
Improvement on upper limb body-powered prostheses (1921-2016): A systematic review.上肢身体驱动假肢的改进(1921 - 2016年):一项系统综述
Proc Inst Mech Eng H. 2018 Jan;232(1):3-11. doi: 10.1177/0954411917744585. Epub 2017 Dec 4.
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Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review.内在因素还是外在因素?利用电子游戏激励中风幸存者:一项系统综述。
Games Health J. 2015 Jun;4(3):253-8. doi: 10.1089/g4h.2014.0074. Epub 2015 Feb 24.
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Therapists' perceptions of social media and video game technologies in upper limb rehabilitation.治疗师对手动康复和视频游戏技术在上肢康复中的看法。
JMIR Serious Games. 2015 Mar 10;3(1):e2. doi: 10.2196/games.3401.