Prahm Cosima, Sturma Agnes, Kayali Fares, Mörth Eric, Aszmann Oskar
Medizinische Universität Wien Chirurgie.
Technische Universitat Wien Human Computer Interaction.
Handchir Mikrochir Plast Chir. 2018 Dec;50(6):425-432. doi: 10.1055/a-0747-6037. Epub 2019 Jan 8.
Control of a myoelectric prostheses entails rehabilitative training, based on repetitive exercises with a physiotherapist. However, many patients lack the motivation to continue the exercises in their home environment. Mobile games on the smartphone can provide patients with long-term motivation to continue the repetitive exercises that prepare the muscles for controlling a prosthesis at home. The aim of this study was to confirm the feasibility of a myoelectrical controlled mobile application and the impact of this game-based rehabilitation on the patient's maximum voluntary contraction strength, proportionally activated muscle contraction and ability to separate muscle groups.
We developed a training system that consisted of a game-based mobile rehabilitation application that is controlled by the patient's muscle signal, a tablet to play on, an electrode armband and a manual. So far two patients have participated in this study. They were asked to use the app for 4 weeks at home, 5 times a week, for 10 to 15 minutes. The intervention was designed in a randomised controlled pre-test/post-test design and patients were measured for neuromuscular parameters before the intervention and afterwards. Evaluated parameters included maximum voluntary contraction force, muscle separation, proportional control and muscle endurance, as well as user statistics.
After training with the app, a significant improvement (p < .01) in all examined clinical parameters for myoelectric control of a prosthesis could be achieved. The user statistics showed a high motivation to play the game and ran an additional diagnostic EMG-Test on one patient; the other participating patient, however, had played the game but neglected the EMG test and only completed half of it.
The training app not only provides instruction and feedback on the correct execution of myoelectric commands, but also maintains patient motivation through various game modes and feedback elements. The rehabilitation process could be monitored and compared through an overview of training progress in the form of user statistics and high scores. It could be shown that patients with upper extremity amputation could significantly improve their neuromuscular control, strength and coordination after using the game-based app so that they can fully benefit from the potential of a myoelectric prosthesis.
肌电假肢的控制需要基于与物理治疗师进行重复练习的康复训练。然而,许多患者缺乏在家庭环境中继续练习的动力。智能手机上的移动游戏可以为患者提供长期动力,使其继续进行重复性练习,为在家中控制假肢而锻炼肌肉。本研究的目的是确认肌电控制移动应用程序的可行性,以及这种基于游戏的康复训练对患者最大自主收缩力量、比例激活肌肉收缩和分离肌肉群能力的影响。
我们开发了一个训练系统,该系统由一个基于游戏的移动康复应用程序组成,该程序由患者的肌肉信号控制,还有一个用于游戏的平板电脑、一个电极臂带和一本手册。到目前为止,有两名患者参与了这项研究。他们被要求在家中使用该应用程序4周,每周5次,每次10至15分钟。干预采用随机对照前测/后测设计,在干预前后对患者进行神经肌肉参数测量。评估参数包括最大自主收缩力、肌肉分离、比例控制和肌肉耐力,以及用户统计数据。
使用该应用程序训练后,在所有检查的假肢肌电控制临床参数方面都取得了显著改善(p <.01)。用户统计数据显示玩游戏的积极性很高,并且对一名患者进行了额外的诊断性肌电图测试;然而,另一名参与的患者玩了游戏但忽略了肌电图测试,只完成了一半。
训练应用程序不仅提供关于肌电指令正确执行的指导和反馈,还通过各种游戏模式和反馈元素保持患者的积极性。通过以用户统计数据和高分形式呈现的训练进展概述,可以对康复过程进行监测和比较。结果表明,上肢截肢患者在使用基于游戏的应用程序后,其神经肌肉控制、力量和协调性可得到显著改善,从而能够充分受益于肌电假肢的潜力。