Wintner Suzanne R, Waters Sarah E, Peechatka Alyssa, Gonzalez-Heydrich Joseph, Kahn Jason
Neuromotion Labs, Inc., 186 Lincoln Street, Boston, MA 02111, United States of America.
Boston Children's Hospital, Developmental Medicine Center, 300 Longwood Avenue, Fegan, 10th Floor, Boston, MA 02115, United States of America.
Internet Interv. 2022 Mar 23;28:100527. doi: 10.1016/j.invent.2022.100527. eCollection 2022 Apr.
Individuals and families increasingly turn to e-mental health apps for education, diagnosis, and treatment of mental health disorders and to promote mental wellness. These apps provide significant increases in convenience from existing services, since they can augment or replace services with on-demand access within the home. This raises important questions about self-selection of interventions. Who uses these applications? How do individuals perceive their own progress within applications? This study is a retrospective data analysis-based evaluation of a commercially available e-mental health program that includes biofeedback video games that help children build emotion regulation skills by demonstrating and prompting children to practice bodily focused emotion regulation techniques. The e-mental health program also provided parent psychoeducation-focused coaching at the time of the evaluation. Data collection instruments used to inform the retrospective study included parent intake surveys, gameplay engagement data, and notes from parent coaching calls. The evaluation revealed families presenting for common symptoms associated with emotion regulation deficits, as opposed to a wellness cohort looking for additional support. Families near-universally activated and engaged with the intervention, willing to carry out an extended "dose" of the e-mental health program in their home. Parents self-reported their perceptions of their children's emotion regulation progress, primarily in terms of children's increased use of emotion regulation skills, improved emotion awareness and communication, calmer demeanor, greater confidence, and improved relationships. More work is needed to understand the corresponding clinical progress from this in-home training, as well as its implications for how emotion regulation skills grow.
个人和家庭越来越多地转向电子心理健康应用程序,以进行心理健康障碍的教育、诊断和治疗,并促进心理健康。这些应用程序比现有服务的便利性有显著提高,因为它们可以通过在家中按需使用来增强或取代服务。这就引发了关于干预措施自我选择的重要问题。谁在使用这些应用程序?个人如何看待自己在应用程序中的进展?本研究是一项基于回顾性数据分析的对一款商业电子心理健康项目的评估,该项目包括生物反馈视频游戏,通过向儿童展示并促使他们练习以身体为中心的情绪调节技巧,帮助儿童培养情绪调节技能。在评估时,该电子心理健康项目还提供了以家长心理教育为重点的指导。用于为回顾性研究提供信息的数据收集工具包括家长入院调查问卷、游戏参与度数据以及家长指导电话记录。评估显示,前来就诊的家庭存在与情绪调节缺陷相关的常见症状,而不是寻求额外支持的健康人群。几乎所有家庭都启动并参与了干预措施,愿意在家里进行延长剂量的电子心理健康项目。家长自我报告了他们对孩子情绪调节进展的看法,主要体现在孩子更多地使用情绪调节技能、情绪意识和沟通能力的提高、举止更平静、自信心增强以及人际关系改善等方面。需要开展更多工作来了解这种在家训练的相应临床进展,以及它对情绪调节技能发展的影响。