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本文引用的文献

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Reducing intrusive memories of trauma using a visuospatial interference intervention with inpatients with posttraumatic stress disorder (PTSD).使用视空间干扰干预减少创伤后应激障碍(PTSD)住院患者的侵入性记忆。
J Consult Clin Psychol. 2018 Dec;86(12):1076-1090. doi: 10.1037/ccp0000340.
2
Neural correlates of response bias: Larger hippocampal volume correlates with symptom aggravation in combat-related posttraumatic stress disorder.神经相关的反应偏差:更大的海马体体积与战斗相关的创伤后应激障碍的症状加重相关。
Psychiatry Res Neuroimaging. 2018 Sep 30;279:1-7. doi: 10.1016/j.pscychresns.2018.06.010. Epub 2018 Jun 28.
3
Hippocampal gray matter increases following multimodal psychological treatment for combat-related post-traumatic stress disorder.经多模式心理治疗后,与战斗相关的创伤后应激障碍患者的海马灰质增加。
Brain Behav. 2018 Apr 6;8(5):e00956. doi: 10.1002/brb3.956. eCollection 2018 May.
4
Community violence exposure correlates with smaller gray matter volume and lower IQ in urban adolescents.社区暴力暴露与城市青少年的灰质体积较小和智商较低有关。
Hum Brain Mapp. 2018 May;39(5):2088-2097. doi: 10.1002/hbm.23988. Epub 2018 Feb 15.
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Expansion and Renormalization of Human Brain Structure During Skill Acquisition.技能习得过程中人类大脑结构的扩展与重整化
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Reducing intrusive traumatic memories after emergency caesarean section: A proof-of-principle randomized controlled study.降低紧急剖宫产术后侵入性创伤记忆:一项原理验证性随机对照研究。
Behav Res Ther. 2017 Jul;94:36-47. doi: 10.1016/j.brat.2017.03.018. Epub 2017 Apr 6.
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Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial.创伤后通过在急诊科玩 Tetris 电脑游戏的简短干预预防侵入性记忆:一项概念验证随机对照试验。
Mol Psychiatry. 2018 Mar;23(3):674-682. doi: 10.1038/mp.2017.23. Epub 2017 Mar 28.
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Military deployment correlates with smaller prefrontal gray matter volume and psychological symptoms in a subclinical population.在亚临床人群中,军事部署与较小的前额叶灰质体积和心理症状相关。
Transl Psychiatry. 2017 Feb 14;7(2):e1031. doi: 10.1038/tp.2016.288.
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Greater hippocampal volume is associated with PTSD treatment response.海马体体积越大与 PTSD 治疗反应相关。
Psychiatry Res Neuroimaging. 2016 Jun 30;252:36-39. doi: 10.1016/j.pscychresns.2016.05.001. Epub 2016 May 4.
10
Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms.玩电脑游戏通过重新巩固-更新机制减少实验性创伤的侵入性记忆。
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创伤、治疗与俄罗斯方块:电子游戏增加与战斗相关创伤后应激障碍的男性患者的海马体体积。

Trauma, treatment and Tetris: video gaming increases hippocampal volume in male patients with combat-related posttraumatic stress disorder.

机构信息

From the Max Planck Institute for Human Development, Center for Lifespan Psychology, Berlin, Germany (Butler, Kühn); the Center for Military Mental Health, Military Hospital Berlin, Berlin, Germany (Herr, Willmund, Zimmermann); and the University Medical Centre Hamburg-Eppendorf, Department of Psychiatry and Psychotherapy, Hamburg, Germany (Gallinat, Kühn).

出版信息

J Psychiatry Neurosci. 2020 Jul 1;45(4):279-287. doi: 10.1503/jpn.190027.

DOI:10.1503/jpn.190027
PMID:32293830
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7828932/
Abstract

BACKGROUND

Tetris has been proposed as a preventative intervention to reduce intrusive memories of a traumatic event. However, no neuroimaging study has assessed Tetris in patients with existing posttraumatic stress disorder (PTSD) or explored how playing Tetris may affect brain structure.

METHODS

We recruited patients with combat-related PTSD before psychotherapy and randomly assigned them to an experimental Tetris and therapy group (n = 20) or to a therapy-only control group (n = 20). In the control group, participants completed therapy as usual: eye movement desensitization and reprocessing (EMDR) psychotherapy. In the Tetris group, in addition to EMDR, participants also played 60 minutes of Tetris every day from onset to completion of therapy, approximately 6 weeks later. Participants completed structural MRI and psychological questionnaires before and after therapy, and we collected psychological questionnaire data at follow-up, approximately 6 months later. We hypothesized that the Tetris group would show increases in hippocampal volume and reductions in symptoms, both directly after completion of therapy and at follow-up.

RESULTS

Following therapy, hippocampal volume increased in the Tetris group, but not the control group. As well, hippocampal increases were correlated with reductions in symptoms of PTSD, depression and anxiety between completion of therapy and follow-up in the Tetris group, but not the control group.

LIMITATIONS

Playing Tetris may act as a cognitive interference task and as a brain-training intervention, but it was not possible to distinguish between these 2 potential mechanisms.

CONCLUSION

Tetris may be useful as an adjunct therapeutic intervention for PTSD. Tetris-related increases in hippocampal volume may ensure that therapeutic gains are maintained after completion of therapy.

摘要

背景

俄罗斯方块被提出作为一种预防干预措施,以减少创伤事件的侵入性记忆。然而,没有神经影像学研究评估过俄罗斯方块对现有创伤后应激障碍(PTSD)患者的影响,也没有探索玩俄罗斯方块如何影响大脑结构。

方法

我们招募了患有与战斗相关的 PTSD 的患者,在心理治疗之前将他们随机分配到实验性俄罗斯方块和治疗组(n = 20)或仅治疗对照组(n = 20)。在对照组中,参与者完成了常规治疗:眼动脱敏再处理(EMDR)心理治疗。在俄罗斯方块组中,除了 EMDR 之外,参与者还在治疗开始到结束的大约 6 周后,每天玩 60 分钟的俄罗斯方块。参与者在治疗前后完成了结构 MRI 和心理问卷,并且我们在大约 6 个月后的随访中收集了心理问卷数据。我们假设俄罗斯方块组在治疗完成后和随访时都会表现出海马体体积增加和症状减轻。

结果

治疗后,俄罗斯方块组的海马体体积增加,而对照组则没有。此外,在俄罗斯方块组中,海马体的增加与治疗完成到随访期间 PTSD、抑郁和焦虑症状的减少相关,但在对照组中则没有。

局限性

玩俄罗斯方块可能既可以作为认知干扰任务,也可以作为大脑训练干预,但无法区分这两种潜在的机制。

结论

俄罗斯方块可能是 PTSD 的一种有用的辅助治疗干预措施。俄罗斯方块相关的海马体体积增加可能确保治疗效果在治疗完成后得以维持。