Xu Xinhao
School of Information Science and Learning Technologies, University of Missouri, Columbia, MO USA.
Virtual Real. 2022 Apr 17:1-13. doi: 10.1007/s10055-022-00646-2.
This paper introduces a timely case study on a 3D virtual reality-enabled graduation celebration project that provided an alternative approach to celebrating university graduation amidst the COVID-19 pandemic. The project was carefully designed with fun, engaging, and interactive activities to compensate for the cancelation of the conventional commencement in spring 2020 due to the pandemic. More than 20 graduating students, faculty and staff members participated in a 2-h virtual reality live event appearing as 3D avatars on their own computers. Quantitative and qualitative data collected from 10 participants were analyzed for user experience, cognitive contribution, technology acceptance, and the feasibility. Results revealed that such a project was technologically sound, functionally acceptable, user-friendly, and practically implementable. The results also informed the lessons learned from the current design and the places to improve.
The online version contains supplementary material available at 10.1007/s10055-022-00646-2.
本文介绍了一个关于启用3D虚拟现实的毕业典礼庆祝项目的及时案例研究,该项目为在新冠疫情期间庆祝大学毕业提供了一种替代方法。该项目经过精心设计,包含有趣、引人入胜且互动性强的活动,以弥补因疫情取消的2020年春季传统毕业典礼。20多名即将毕业的学生、教职员工参加了一场为期2小时的虚拟现实直播活动,他们在自己的电脑上以3D虚拟形象出现。对从10名参与者收集的定量和定性数据进行了分析,以了解用户体验、认知贡献、技术接受度和可行性。结果表明,这样的项目在技术上是合理的,功能上是可接受的,用户友好且切实可行。结果还说明了从当前设计中学到的经验教训以及需要改进的地方。
在线版本包含可在10.1007/s10055-022-00646-2获取的补充材料。