Oh Catherine S, Bailenson Jeremy N, Welch Gregory F
Virtual Human Interaction Lab, Department of Communication, Stanford University, Stanford, CA, United States.
College of Nursing, Department of Computer Science, Institute for Simulation & Training (Synthetic Reality Lab), University of Central Florida, Orlando, FL, United States.
Front Robot AI. 2018 Oct 15;5:114. doi: 10.3389/frobt.2018.00114. eCollection 2018.
Social presence, or the feeling of being there with a "real" person, is a crucial component of interactions that take place in virtual reality. This paper reviews the concept, antecedents, and implications of social presence, with a focus on the literature regarding the predictors of social presence. The article begins by exploring the concept of social presence, distinguishing it from two other dimensions of presence-telepresence and self-presence. After establishing the definition of social presence, the article offers a systematic review of 233 separate findings identified from 152 studies that investigate the factors (i.e., immersive qualities, contextual differences, and individual psychological traits) that predict social presence. Finally, the paper discusses the implications of heightened social presence and when it does and does not enhance one's experience in a virtual environment.
社交临场感,即与“真实”的人同在的感觉,是虚拟现实中互动的关键组成部分。本文回顾了社交临场感的概念、前身及影响,重点关注有关社交临场感预测因素的文献。文章开篇探讨社交临场感的概念,将其与临场感的另外两个维度——远程临场感和自我临场感区分开来。在确立社交临场感的定义后,文章对从152项研究中识别出的233个独立研究结果进行了系统综述,这些研究调查了预测社交临场感的因素(即沉浸式特质、情境差异和个体心理特征)。最后,本文讨论了增强社交临场感的影响,以及它何时会增强、何时不会增强人们在虚拟环境中的体验。