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透过博弈论视角看具身理性:一个实证接触点

Embodied Rationality Through Game Theoretic Glasses: An Empirical Point of Contact.

作者信息

Lerique Sébastien

机构信息

Embodied Cognitive Science Unit, Okinawa Institute of Science and Technology Graduate University, Okinawa, Japan.

出版信息

Front Psychol. 2022 Apr 11;13:815691. doi: 10.3389/fpsyg.2022.815691. eCollection 2022.

Abstract

The conceptual foundations, features, and scope of the notion of rationality are increasingly being affected by developments in embodied cognitive science. This article starts from the idea of embodied rationality, and aims to develop a frame in which a debate with the classical, possibly bounded, notion of rationality-as-consistency can take place. To this end, I develop a game theoretic description of a real time interaction setup in which participants' behaviors can be used to compare the enactive approach, which underlies embodied rationality, with game theoretic approaches to human interaction. The Perceptual Crossing Paradigm is a minimal interaction interface where two participants each control an avatar on a shared virtual line, and are tasked with cooperatively finding each other among distractor objects. It is well known that the best performance on this task is obtained when both participants let their movements coordinate with the objects they encounter, which they do without any prior knowledge of efficient interaction strategies in the system. A game theoretic model of this paradigm shows that this task can be described as an Assurance game, which allows for comparing game theoretical approaches and the enactive approach on two main fronts. First, accounting for the ability of participants to interactively solve the Assurance game; second, accounting for the evolution of choice landscapes resulting from evolving normative realms in the task. Similarly to the series of paradoxes which have fueled debates in economics in the past century, this analysis aims to serve as an interpretation testbed which can fuel the current debate on rationality.

摘要

合理性概念的概念基础、特征和范围越来越受到具身认知科学发展的影响。本文从具身合理性的理念出发,旨在构建一个框架,以便能够与经典的、可能有界的、作为一致性的合理性概念展开辩论。为此,我对一个实时交互设置进行了博弈论描述,在这个设置中,参与者的行为可用于比较构成具身合理性基础的生成方法与人类交互的博弈论方法。感知交叉范式是一个最小化交互界面,两名参与者各自在一条共享虚拟线上控制一个虚拟角色,并负责在干扰对象中合作找到彼此。众所周知,当两名参与者都让自己的动作与所遇到的对象相协调时,就能在这项任务中取得最佳表现,而他们在没有任何关于系统中有效交互策略的先验知识的情况下就能做到这一点。该范式的博弈论模型表明,这项任务可被描述为一个确信博弈,这使得能够在两个主要方面比较博弈论方法和生成方法。第一,考虑参与者交互式解决确信博弈的能力;第二,考虑任务中规范性领域演变所导致的选择情境的演变。与过去一个世纪引发经济学辩论的一系列悖论类似,这一分析旨在充当一个解释试验台,为当前关于合理性的辩论提供助力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bd43/9035599/c27d3e8ecc9e/fpsyg-13-815691-g0001.jpg

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