Cognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, POB 21, FI-00014, University of Helsinki, Finland.
Cognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, POB 21, FI-00014, University of Helsinki, Finland; Logopedics, Welfare Sciences, Faculty of Social Sciences, Tampere University, Tampere, Finland.
Brain Lang. 2022 Jul;230:105124. doi: 10.1016/j.bandl.2022.105124. Epub 2022 Apr 26.
Digital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that reflects the access to long-term memory representations. We recorded auditory brain responses from 37 school-aged Finnish-speaking children before and after playing a computer-based language-learning game. The MMN amplitude increased between the pre- and post-measurement for the game condition but not for the non-game condition, suggesting that the gaming intervention enhanced learning more than the non-game intervention. The results indicate that digital games can be beneficial for children's speech-sound learning and that gaming elements per se, not just practice time, support learning.
数字游戏可能有益于儿童的学习,但诱导游戏效益的因素尚不清楚。在这项研究中,我们通过比较数字游戏或非游戏数字应用程序中外语语音和单词的学习,来研究基于数字游戏的学习对儿童的有效性。为了评估游戏引起的大脑可塑性变化,我们使用了反映长期记忆表征获取的失匹配负波(MMN)脑反应。我们记录了 37 名学龄期芬兰语儿童在玩基于计算机的语言学习游戏前后的听觉脑反应。游戏条件下的 MMN 振幅在前后测量之间增加,而非游戏条件下则没有增加,这表明游戏干预比非游戏干预更能促进学习。结果表明,数字游戏有益于儿童的语音学习,而且是游戏元素本身,而不仅仅是练习时间,支持学习。