Junttila Katja, Smolander Anna-Riikka, Karhila Reima, Kurimo Mikko, Ylinen Sari
Cognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, Helsinki, Finland.
Logopedics, Welfare Sciences, Faculty of Social Sciences, Tampere University, Tampere, Finland.
Front Hum Neurosci. 2023 Mar 10;17:1122886. doi: 10.3389/fnhum.2023.1122886. eCollection 2023.
Children with dyslexia often face difficulties in learning foreign languages, which is reflected as weaker neural activation. However, digital language-learning applications could support learning-induced plastic changes in the brain. Here we aimed to investigate whether plastic changes occur in children with dyslexia more readily after targeted training with a digital language-learning game or similar training without game-like elements. We used auditory event-related potentials (ERPs), specifically, the mismatch negativity (MMN), to study learning-induced changes in the brain responses. Participants were 24 school-aged Finnish-speaking children with dyslexia and 24 age-matched typically reading control children. They trained English speech sounds and words with "Say it again, kid!" (SIAK) language-learning game for 5 weeks between ERP measurements. During the game, the players explored game boards and produced English words aloud to score stars as feedback from an automatic speech recognizer. To compare the effectiveness of the training type (game vs. non-game), we embedded in the game some non-game levels stripped of all game-like elements. In the dyslexia group, the non-game training increased the MMN amplitude more than the game training, whereas in the control group the game training increased the MMN response more than the non-game training. In the dyslexia group, the MMN increase with the non-game training correlated with phonological awareness: the children with poorer phonological awareness showed a larger increase in the MMN response. Improved neural processing of foreign speech sounds as indicated by the MMN increase suggests that targeted training with a simple application could alleviate some spoken foreign-language learning difficulties that are related to phonological processing in children with dyslexia.
患有诵读困难症的儿童在学习外语时常常面临困难,这表现为神经激活较弱。然而,数字语言学习应用程序可以支持大脑中由学习引起的可塑性变化。在这里,我们旨在研究,对于患有诵读困难症的儿童,在用数字语言学习游戏进行有针对性的训练后,还是在进行没有游戏元素的类似训练后,大脑更容易发生可塑性变化。我们使用听觉事件相关电位(ERP),具体来说,失配负波(MMN),来研究大脑反应中由学习引起的变化。参与者为24名学龄期说芬兰语的诵读困难儿童和24名年龄匹配的正常阅读对照组儿童。在两次ERP测量之间,他们使用“再说一遍,孩子!”(SIAK)语言学习游戏训练英语语音和单词,为期5周。在游戏过程中,玩家探索游戏棋盘并大声说出英语单词以获得星星,作为自动语音识别器的反馈。为了比较训练类型(游戏与非游戏)的有效性,我们在游戏中嵌入了一些去除了所有游戏元素的非游戏关卡。在诵读困难症组中,非游戏训练比游戏训练使MMN波幅增加得更多,而在对照组中,游戏训练比非游戏训练使MMN反应增加得更多。在诵读困难症组中,非游戏训练引起的MMN增加与语音意识相关:语音意识较差的儿童MMN反应增加幅度更大。MMN增加表明对外语语音的神经处理得到改善,这表明用一个简单的应用程序进行有针对性的训练可以缓解一些与诵读困难儿童语音处理相关的英语口语学习困难。