Sato Fumiaki, Shiomoto Ryoya, Nakauchi Shigeki, Minami Tetsuto
Department of Computer Science and Engineering, Electronics-Inspired Interdisciplinary Research Institute (EIIRIS), Toyohashi University of Technology, 1-1 Hibarigaoka Tempaku, Toyohashi, Aichi, 441-8580, Japan.
Sci Rep. 2022 May 4;12(1):7276. doi: 10.1038/s41598-022-10985-4.
The relationships between posture and perception have already been investigated in several studies. However, it is still unclear how perceptual bias and experiential contexts of human perception affect observers' perception when posture is changed. In this study, we hypothesized that a change in the perceptual probability caused by perceptual bias also depends on posture. In order to verify this hypothesis, we used the Necker cube with two types of appearance, from above and below, although the input is constant, and investigated the change of the probability of perceptual content. Specifically, we asked observers their perception of the appearance of the Necker cube placed at any of the five angles in the space of virtual reality. There were two patterns of neck movement, vertical and horizontal. During the experiment, pupil diameter, one of the cognitive indices, was also measured. Results showed that during the condition of looking down vertically, the probability of the viewing-from-above perception of the Necker cube was significantly greater than during the condition of looking up. Interestingly, the pupillary results were also consistent with the probability of the perception. These results indicate that perception was modulated by the posture of the neck and suggest that neck posture is incorporated into ecological constraints.
姿势与感知之间的关系已经在多项研究中得到了探讨。然而,当姿势发生变化时,人类感知的感知偏差和经验背景如何影响观察者的感知仍不清楚。在本研究中,我们假设由感知偏差引起的感知概率变化也取决于姿势。为了验证这一假设,我们使用了具有两种外观类型(从上往下看和从下往上看)的内克尔立方体,尽管输入是恒定的,并研究了感知内容概率的变化。具体来说,我们询问观察者对放置在虚拟现实空间中五个角度任意一个角度的内克尔立方体外观的感知。颈部运动有两种模式,垂直和水平。在实验过程中,还测量了认知指标之一的瞳孔直径。结果表明,在垂直向下看的情况下,内克尔立方体从上往下看的感知概率显著高于向上看的情况。有趣的是,瞳孔测量结果也与感知概率一致。这些结果表明,感知受到颈部姿势的调节,并表明颈部姿势被纳入了生态约束之中。