Petit Olivia, Velasco Carlos, Wang Qian Janice, Spence Charles
Kedge Business School, Department of Marketing, Marketing and New Consumption Centre of Excellence, Marseille, France.
BI Norwegian Business School, Department of Marketing, Centre for Multisensory Marketing, Oslo, Norway.
Front Psychol. 2022 Apr 21;13:851753. doi: 10.3389/fpsyg.2022.851753. eCollection 2022.
The reality-virtuality continuum encompasses a multitude of objects, events and environments ranging from real-world multisensory inputs to interactive multisensory virtual simulators, in which sensory integration can involve very different combinations of both physical and digital inputs. These different ways of stimulating the senses can affect the consumer's consciousness, potentially altering their judgements and behaviours. In this perspective paper, we explore how technologies such as Augmented Reality (AR) and Virtual Reality (VR) can, by generating and modifying the human sensorium, act on consumer consciousness. We discuss the potential impact of this altered consciousness for consumer behaviour while, at the same time, considering how it may pave the way for further research.
现实-虚拟连续体涵盖了众多的物体、事件和环境,从现实世界的多感官输入到交互式多感官虚拟模拟器,在这些模拟器中,感官整合可能涉及物理和数字输入的非常不同的组合。这些刺激感官的不同方式会影响消费者的意识,有可能改变他们的判断和行为。在这篇观点论文中,我们探讨诸如增强现实(AR)和虚拟现实(VR)等技术如何通过生成和改变人类感官来作用于消费者意识。我们讨论这种改变后的意识对消费者行为的潜在影响,同时考虑它如何为进一步的研究铺平道路。