Department of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran.
Neurology Department, Firoozgar Hospital, Iran University of Medical Sciences, Tehran, Iran.
Stud Health Technol Inform. 2022 May 16;293:179-186. doi: 10.3233/SHTI220366.
Patients with Alzheimer's disease and mild cognitive impairment can employ serious games to assess and improve their cognitive status.
To determine the cognitive aspects of the MMSE and ACE-R tests that are supported by available games.
We searched cognitive games available in online application markets (Play Store, Galaxy Store, and App Store) using keywords: Alzheimer's Disease, dementia, and mild cognitive impairment. Game scenarios were extracted and assessed by a neurologist to determine the appropriateness of the scenarios for patients and cognitive aspects supported by the games.
We found 416 games; 135 of them were duplicates, and 237 of them were completely irrelevant to the study objective. A neurologist evaluated the remaining scenarios to see if aspects of each scenario matched the MMSE and ACE- R tests. There were 37 scenarios left in the end. These scenarios are associated with 18 different games. Most of the available scenarios are suitable for attention and orientation.
Existing cognitive games may be used to several different cognitive aspects. Some of these scenarios have been used to assess cognitive status, while others have been used to improve it. The majority of available cognitive games have not been subjected to any research. As a result, it is unclear what impact they could have on the cognitive condition of the elderly with cognitive impairment. As a result, it is critical to assess these games.
患有老年痴呆症和轻度认知障碍的患者可以使用严肃游戏来评估和改善他们的认知状况。
确定 MMSE 和 ACE-R 测试中可通过现有游戏支持的认知方面。
我们使用关键词在在线应用市场(Play Store、Galaxy Store 和 App Store)中搜索认知游戏:老年痴呆症、痴呆和轻度认知障碍。游戏场景由神经科医生提取和评估,以确定场景对患者的适宜性和游戏支持的认知方面。
我们发现了 416 款游戏;其中 135 款是重复的,237 款与研究目标完全不相关。神经科医生评估了其余的场景,以查看每个场景的哪些方面与 MMSE 和 ACE-R 测试相匹配。最后剩下 37 个场景。这些场景与 18 个不同的游戏相关联。现有的大多数可用场景都适用于注意力和定向。
现有的认知游戏可用于多种不同的认知方面。其中一些场景已用于评估认知状态,而另一些则用于改善认知状态。大多数可用的认知游戏都没有经过任何研究。因此,尚不清楚它们对认知障碍的老年人的认知状况有何影响。因此,评估这些游戏至关重要。