Laboratory of Anatomy, Biomechanics and Organogenesis (LABO), Université Libre de Bruxelles, Brussels, Belgium.
Department of Electronics and Informatics - ETRO, Vrije Universiteit Brussel, Brussels, Belgium.
J Alzheimers Dis. 2018;64(4):1285-1293. doi: 10.3233/JAD-180224.
In the past few years numerous mobile games have been developed to train the brain. There is a lack of information about the relation between the scores obtained in these games and the cognitive abilities of the patients.
The aim of this study was to determine whether or not mobile games can be used to assess cognitive abilities of elderly.
Twenty healthy young adults, 29 old patients with cognitive impairments (Mini-Mental State Exam (MMSE) [20- 24]) and 27-aged controls participated in this study. Scores obtained in 7 mobile games were correlated with MMSE and the Addenbrooke's Cognitive Evaluation revised (ACE-R).
Statistically significant differences were found for all games between patients with cognitive impairments and the aged controls. Correlations between the average scores of the games and the MMSE and ACE-R are significant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respectively).
Scores of cognitive mobile games could be used as an alternative to MMSE and ACE-R to evaluate cognitive function of aged people with and without cognitive impairment at least when MMSE is higher than 20/30.
在过去的几年中,已经开发出许多用于训练大脑的移动游戏。然而,这些游戏的得分与患者认知能力之间的关系的相关信息却很缺乏。
本研究旨在确定移动游戏是否可以用于评估老年人的认知能力。
本研究纳入了 20 名健康的年轻成年人、29 名认知障碍患者(简易精神状态检查(MMSE)[20-24])和 27 名年龄匹配的对照组。将 7 种移动游戏的得分与 MMSE 和 Addenbrooke 认知评估修订版(ACE-R)进行相关性分析。
在所有游戏中,认知障碍患者与年龄匹配的对照组之间均存在显著差异。游戏的平均得分与 MMSE 和 ACE-R 之间存在显著相关性(R = 0.72 [p < 0.001]和 R = 0.81 [p < 0.001])。
认知移动游戏的得分可以作为 MMSE 和 ACE-R 的替代方法,用于评估认知功能正常和认知障碍老年人的认知功能,至少在 MMSE 高于 20/30 时可以这样使用。