• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

使用手机游戏评估认知功能正常和认知障碍老年人的认知功能。

The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment.

机构信息

Laboratory of Anatomy, Biomechanics and Organogenesis (LABO), Université Libre de Bruxelles, Brussels, Belgium.

Department of Electronics and Informatics - ETRO, Vrije Universiteit Brussel, Brussels, Belgium.

出版信息

J Alzheimers Dis. 2018;64(4):1285-1293. doi: 10.3233/JAD-180224.

DOI:10.3233/JAD-180224
PMID:29991133
Abstract

BACKGROUND

In the past few years numerous mobile games have been developed to train the brain. There is a lack of information about the relation between the scores obtained in these games and the cognitive abilities of the patients.

OBJECTIVE

The aim of this study was to determine whether or not mobile games can be used to assess cognitive abilities of elderly.

METHODS

Twenty healthy young adults, 29 old patients with cognitive impairments (Mini-Mental State Exam (MMSE) [20- 24]) and 27-aged controls participated in this study. Scores obtained in 7 mobile games were correlated with MMSE and the Addenbrooke's Cognitive Evaluation revised (ACE-R).

RESULTS

Statistically significant differences were found for all games between patients with cognitive impairments and the aged controls. Correlations between the average scores of the games and the MMSE and ACE-R are significant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respectively).

CONCLUSION

Scores of cognitive mobile games could be used as an alternative to MMSE and ACE-R to evaluate cognitive function of aged people with and without cognitive impairment at least when MMSE is higher than 20/30.

摘要

背景

在过去的几年中,已经开发出许多用于训练大脑的移动游戏。然而,这些游戏的得分与患者认知能力之间的关系的相关信息却很缺乏。

目的

本研究旨在确定移动游戏是否可以用于评估老年人的认知能力。

方法

本研究纳入了 20 名健康的年轻成年人、29 名认知障碍患者(简易精神状态检查(MMSE)[20-24])和 27 名年龄匹配的对照组。将 7 种移动游戏的得分与 MMSE 和 Addenbrooke 认知评估修订版(ACE-R)进行相关性分析。

结果

在所有游戏中,认知障碍患者与年龄匹配的对照组之间均存在显著差异。游戏的平均得分与 MMSE 和 ACE-R 之间存在显著相关性(R = 0.72 [p < 0.001]和 R = 0.81 [p < 0.001])。

结论

认知移动游戏的得分可以作为 MMSE 和 ACE-R 的替代方法,用于评估认知功能正常和认知障碍老年人的认知功能,至少在 MMSE 高于 20/30 时可以这样使用。

相似文献

1
The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment.使用手机游戏评估认知功能正常和认知障碍老年人的认知功能。
J Alzheimers Dis. 2018;64(4):1285-1293. doi: 10.3233/JAD-180224.
2
Validation of the Cuban Version of Addenbrooke's Cognitive Examination-Revised for Screening Mild Cognitive Impairment.用于筛查轻度认知障碍的古巴版修订版Addenbrooke认知检查的验证
Dement Geriatr Cogn Disord. 2017;44(5-6):320-327. doi: 10.1159/000481345. Epub 2018 Jan 30.
3
Cognitive screening in substance users: Diagnostic accuracies of the Mini-Mental State Examination, Addenbrooke's Cognitive Examination-Revised, and Montreal Cognitive Assessment.物质使用者的认知筛查:简易精神状态检查表、修订版剑桥认知检查表及蒙特利尔认知评估量表的诊断准确性
J Clin Exp Neuropsychol. 2018 Mar;40(2):107-122. doi: 10.1080/13803395.2017.1316970. Epub 2017 Apr 24.
4
[Psychometric properties and diagnostic usefulness of the Addenbrooke's Cognitive Examination-Revised in a Chilean elderly sample].[阿登布鲁克认知检查修订版在智利老年样本中的心理测量特性及诊断效用]
Rev Med Chil. 2012 Aug;140(8):1006-13. doi: 10.4067/S0034-98872012000800006.
5
Remote Assessment of Cognitive Impairment Level Based on Serious Mobile Game Performance: An Initial Proof of Concept.基于严肃手机游戏表现的认知障碍远程评估:初步概念验证。
IEEE J Biomed Health Inform. 2019 May;23(3):1269-1277. doi: 10.1109/JBHI.2019.2893897. Epub 2019 Jan 18.
6
Normative data for the ACE-R in an Italian population sample.意大利人群样本中ACE-R的常模数据。
Neurol Sci. 2015 Dec;36(12):2185-90. doi: 10.1007/s10072-015-2330-y. Epub 2015 Jul 28.
7
Estimating Mini Mental State Examination Scores using Game-Specific Performance Values: A Preliminary Study.使用特定游戏表现值估算简易精神状态检查表得分:一项初步研究。
Annu Int Conf IEEE Eng Med Biol Soc. 2018 Jul;2018:1518-1521. doi: 10.1109/EMBC.2018.8512516.
8
Conversion between Addenbrooke's Cognitive Examination III and Mini-Mental State Examination.简易精神状态检查量表与阿登布鲁克认知测验 III 之间的转换。
Int Psychogeriatr. 2018 Aug;30(8):1227-1233. doi: 10.1017/S104161021700268X. Epub 2017 Dec 10.
9
A meta-analysis of the accuracy of the Addenbrooke's Cognitive Examination (ACE) and the Addenbrooke's Cognitive Examination-Revised (ACE-R) in the detection of dementia.一项关于阿登布鲁克认知检查(ACE)及修订版阿登布鲁克认知检查(ACE-R)在痴呆检测中准确性的荟萃分析。
Int Psychogeriatr. 2014 Apr;26(4):555-63. doi: 10.1017/S1041610213002329. Epub 2014 Jan 15.
10
Validation and comparison of virtual reality and 3D mobile games for cognitive assessment against ACE-III in 82 young participants.82 名年轻参与者的 ACE-III 认知评估中虚拟现实和 3D 手机游戏的验证与比较。
Sci Rep. 2024 Oct 13;14(1):23918. doi: 10.1038/s41598-024-75065-1.

引用本文的文献

1
Digital Tools for People Without an Alzheimer Disease or Dementia Diagnosis: Scoping Review.针对未被诊断患有阿尔茨海默病或痴呆症人群的数字工具:范围综述
J Med Internet Res. 2025 Aug 25;27:e64862. doi: 10.2196/64862.
2
Effects of Digital Neurohabilitation on Attention and Memory in Patients with a Diagnosis of Pediatric Obesity: Case Series.数字神经康复对诊断为小儿肥胖症患者注意力和记忆力的影响:病例系列
Brain Sci. 2025 Mar 28;15(4):353. doi: 10.3390/brainsci15040353.
3
CoGames: Development of an adaptive smartphone-based and gamified monitoring tool for cognitive function in Multiple Sclerosis.
协同游戏:开发一种基于智能手机的自适应游戏化监测工具,用于多发性硬化症的认知功能监测。
J Neurol. 2025 Jan 15;272(2):119. doi: 10.1007/s00415-024-12818-y.
4
Mobile Application Applied for Cognitive Rehabilitation: A Systematic Review.应用于认知康复的移动应用:一项系统综述
Life (Basel). 2024 Jul 18;14(7):891. doi: 10.3390/life14070891.
5
Advancing public health: enabling culture-fair and education-independent automated cognitive assessment in low- and middle-income countries.推进公共卫生:在低收入和中等收入国家实现公平文化且独立于教育的自动化认知评估。
Front Public Health. 2024 Jun 28;12:1377482. doi: 10.3389/fpubh.2024.1377482. eCollection 2024.
6
STASISM: A Versatile Serious Gaming Multi-Sensor Platform for Personalized Telerehabilitation and Telemonitoring.STASISM:一个用于个性化远程康复和远程监护的多功能严肃游戏多传感器平台。
Sensors (Basel). 2024 Jan 6;24(2):351. doi: 10.3390/s24020351.
7
Feasibility of common, enjoyable game play for assessing daily cognitive functioning in older adults.通过常见、有趣的游戏玩法评估老年人日常认知功能的可行性。
Front Neurol. 2023 Oct 12;14:1258216. doi: 10.3389/fneur.2023.1258216. eCollection 2023.
8
Assessment of cognitive performance in multiple sclerosis using smartphone-based training games: a feasibility study.使用基于智能手机的训练游戏评估多发性硬化症患者的认知表现:一项可行性研究。
J Neurol. 2023 Jul;270(7):3451-3463. doi: 10.1007/s00415-023-11671-9. Epub 2023 Mar 23.
9
The use of time-of-flight camera to assess respiratory rates and thoracoabdominal depths in patients with chronic respiratory disease.使用飞行时间相机评估慢性呼吸系统疾病患者的呼吸频率和胸腹部深度。
Clin Respir J. 2023 Mar;17(3):176-186. doi: 10.1111/crj.13581. Epub 2023 Jan 29.
10
Integrating Rehabilomics into the Multi-Omics Approach in the Management of Multiple Sclerosis: The Way for Precision Medicine?将康复组学纳入多发性硬化症多组学管理方法中:精准医学之路?
Genes (Basel). 2022 Dec 24;14(1):63. doi: 10.3390/genes14010063.