文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

基于增强现实的虚拟体验营销模式研究:博物馆营销(案例)。

Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example).

机构信息

School of Art and Design, Guilin University of Electronic Technology, Guilin 450305, China.

School of Business, Guilin University of Electronic Technology, Guilin 450305, China.

出版信息

Comput Intell Neurosci. 2022 May 19;2022:2485460. doi: 10.1155/2022/2485460. eCollection 2022.


DOI:10.1155/2022/2485460
PMID:35634042
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9135539/
Abstract

With the development of emerging digital technologies such as Augmented Reality and Artificial Intelligence, Augmented Reality (AR) technology-enabled experience marketing model can bring brand new virtual experience to the users, improve the brand attitudes of users, and increase the use and purchase intention of users. Based on the theoretical basis of experience marketing and AR, the AR application of Guilin Museum was designed and developed by using Unity as the software development tool and using AR Foundation as the AR development framework. The implementation of this application was mainly based on face detection and tracking, image detection, and tracking in the underlying API of AR Foundation. Subsequently, an AR virtual experience marketing model was constructed based on the Schmitt strategic experience module, and the usage data of AR applications were collected. Furthermore, the collected data were analyzed and evaluated using SPSS and AMOS software, and the relationships and influences of sensory experience, emotional experience, thinking experience, action experience, and association experience on the brand attitudes of users and use intention and purchase intention in AR application were tested.

摘要

随着增强现实(AR)和人工智能等新兴数字技术的发展,AR 技术支持的体验式营销模式可以为用户带来全新的虚拟体验,提高用户对品牌的态度,并增加用户的使用和购买意愿。基于体验式营销和 AR 的理论基础,本研究使用 Unity 作为软件开发工具,使用 AR Foundation 作为 AR 开发框架,设计和开发了桂林博物馆的 AR 应用程序。该应用程序的实现主要基于 AR Foundation 底层 API 中的人脸检测和跟踪、图像检测和跟踪。随后,基于 Schmitt 战略体验模块构建了 AR 虚拟体验营销模型,并收集了 AR 应用的使用数据。然后,使用 SPSS 和 AMOS 软件对收集的数据进行分析和评估,测试了感官体验、情感体验、思维体验、行动体验和联想体验对用户品牌态度以及 AR 应用中使用意愿和购买意愿的关系和影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/a4af5d419f5b/CIN2022-2485460.015.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/dedc71ff601e/CIN2022-2485460.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/2c5f0ecd450d/CIN2022-2485460.002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/852c9f72dc2e/CIN2022-2485460.003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/ad7094f1c724/CIN2022-2485460.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/cd3f3aa3367b/CIN2022-2485460.005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/e1c1fcb42b63/CIN2022-2485460.006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/32478dc731fd/CIN2022-2485460.007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/c34aecb3c752/CIN2022-2485460.008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/e8b7e57b0f73/CIN2022-2485460.009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/4fcfe34fd38d/CIN2022-2485460.010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/d14829ccd552/CIN2022-2485460.011.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/ca0ba9ad19f4/CIN2022-2485460.012.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/888285b814f4/CIN2022-2485460.013.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/12597c9be078/CIN2022-2485460.014.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/a4af5d419f5b/CIN2022-2485460.015.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/dedc71ff601e/CIN2022-2485460.001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/2c5f0ecd450d/CIN2022-2485460.002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/852c9f72dc2e/CIN2022-2485460.003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/ad7094f1c724/CIN2022-2485460.004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/cd3f3aa3367b/CIN2022-2485460.005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/e1c1fcb42b63/CIN2022-2485460.006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/32478dc731fd/CIN2022-2485460.007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/c34aecb3c752/CIN2022-2485460.008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/e8b7e57b0f73/CIN2022-2485460.009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/4fcfe34fd38d/CIN2022-2485460.010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/d14829ccd552/CIN2022-2485460.011.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/ca0ba9ad19f4/CIN2022-2485460.012.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/888285b814f4/CIN2022-2485460.013.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/12597c9be078/CIN2022-2485460.014.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fe06/9135539/a4af5d419f5b/CIN2022-2485460.015.jpg

相似文献

[1]
Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example).

Comput Intell Neurosci. 2022

[2]
The Use of Augmented Reality Technology in Medical Specimen Museum Tours.

Anat Sci Educ. 2018-11-19

[3]
The development of aesthetic experience through virtual and augmented reality.

Sci Rep. 2024-2-21

[4]
Augmented and virtual reality in spine surgery, current applications and future potentials.

Spine J. 2021-10

[5]
A Survey of Museum Applied Research Based on Mobile Augmented Reality.

Comput Intell Neurosci. 2022

[6]
Mobile educational tool based on augmented reality technology for tooth carving: results of a prospective cohort study.

BMC Med Educ. 2023-6-21

[7]
Virtual reality and augmented reality- emerging screening and diagnostic techniques in ophthalmology: A systematic review.

Surv Ophthalmol. 2022

[8]
Usability Evaluation of Augmented Reality: A Neuro-Information-Systems Study.

J Vis Exp. 2022-11-30

[9]
Design and Development of Virtual Medical System Interface Based on VR-AR Hybrid Technology.

Comput Math Methods Med. 2020

[10]
Validity and User Experience in an Augmented Reality Virtual Tooth Identification Test.

J Dent Educ. 2019-8-12

本文引用的文献

[1]
Effects of mobile augmented reality apps on impulse buying behavior: An investigation in the tourism field.

Heliyon. 2020-8-26

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索