Li Ka Shing Faculty of Medicine, The University of Hong Kong, Hong Kong, China.
Department of Ophthalmology, Li Ka Shing Faculty of Medicine, The University of Hong Kong, Hong Kong, China.
Surv Ophthalmol. 2022 Sep-Oct;67(5):1516-1530. doi: 10.1016/j.survophthal.2022.02.001. Epub 2022 Feb 15.
In health care, virtual reality (VR) and augmented reality (AR) have been applied extensively for many purposes. Similar to other technologies such as telemedicine and artificial intelligence, VR and AR may improve clinical diagnosis and screening services in ophthalmology by alleviating current problems, including workforce shortage, diagnostic error, and underdiagnosis. In the past decade a number of studies and products have used VR and AR concepts to build clinical tests for ophthalmology, but comprehensive reviews on these studies are limited. Therefore, we conducted a systematic review on the use of VR and AR as a diagnostic and screening tool in ophthalmology. We identified 26 studies that implemented a variety of VR and AR tests on different conditions, including VR cover tests for binocular vision disorder, VR perimetry for glaucoma, and AR slit lamp biomicroscopy for retinal diseases. In general, while VR and AR tools can become standardized, automated, and cost-effective tests with good user experience, several weaknesses, including unsatisfactory accuracy, weak validation, and hardware limitations, have prevented these VR and AR tools from having wider clinical application. Also, a comparison between VR and AR is made to explain why studies have predominantly used VR rather than AR.
在医疗保健领域,虚拟现实 (VR) 和增强现实 (AR) 已经被广泛应用于多种用途。与远程医疗和人工智能等其他技术类似,VR 和 AR 可以通过缓解当前的问题,包括劳动力短缺、诊断错误和漏诊,来改善眼科的临床诊断和筛查服务。在过去的十年中,许多研究和产品已经使用 VR 和 AR 概念来为眼科建立临床测试,但对这些研究的综合审查有限。因此,我们对 VR 和 AR 作为眼科诊断和筛查工具的应用进行了系统评价。我们确定了 26 项研究,这些研究在不同的情况下实施了各种 VR 和 AR 测试,包括用于双眼视觉障碍的 VR 遮盖测试、用于青光眼的 VR 视野测试以及用于视网膜疾病的 AR 裂隙灯生物显微镜检查。总的来说,虽然 VR 和 AR 工具可以成为具有良好用户体验的标准化、自动化和具有成本效益的测试,但包括准确性不令人满意、验证能力弱和硬件限制在内的几个弱点,阻止了这些 VR 和 AR 工具更广泛的临床应用。此外,还对 VR 和 AR 进行了比较,以解释为什么研究主要使用 VR 而不是 AR。