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协调避让物理和虚拟行人时的清障和姿势调整。

Coordinating Clearance and Postural Reorientation When Avoiding Physical and Virtual Pedestrians.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2022;30:1612-1620. doi: 10.1109/TNSRE.2022.3181817. Epub 2022 Jun 21.

Abstract

Community ambulation requires efficient locomotor adaptations to avoid collisions with other pedestrians. Virtual reality (VR) offers the possibility to experimentally manipulate the environment, allowing researchers to safely assess locomotor responses during pedestrian interactions. In this paper, locomotor adjustments in response to interferers approaching from different directions were examined in both a physical and a virtual environment. Further analysis compared the extent to which locomotor adjustments were influenced by different circumvention strategies. To achieve these goals, twelve healthy young participants were assessed while walking towards a target and avoiding pedestrians approaching from the left, middle, or right, in both VR and the real world. Results showed that in VR, participants walked with slower velocities, maintained larger minimum distances, and reached larger trajectory deviations. Additionally, trajectory deviations and postural reorientations were executed earlier in VR. There were additional differences according to whether participants had to give way to a head-on approaching interferer or choose to pass in front or behind a diagonally approaching interferer. Compared to the other circumvention strategies, passing in front was associated with faster walking speeds as well as smaller and later trajectory deviations and postural reorientations. Lastly, while a cephalocaudal sequence of segment reorientation was observed in both environments, no difference between the onset of head and thorax reorientation was observed in VR. In conclusion, obstacle clearance and postural reorientation are modulated by the environment and circumvention strategies. These modulations should be considered when designing experiments or clinical interventions.

摘要

社区步行需要有效的运动适应能力,以避免与其他行人发生碰撞。虚拟现实 (VR) 提供了实验操纵环境的可能性,使研究人员能够在行人交互过程中安全评估运动反应。在本文中,研究人员在物理环境和虚拟环境中检查了对来自不同方向的干扰者接近的运动调整。进一步的分析比较了不同规避策略对运动调整的影响程度。为了实现这些目标,在 VR 和真实世界中,十二名健康的年轻参与者在走向目标并避开从左侧、中间或右侧接近的行人时接受了评估。结果表明,在 VR 中,参与者的步行速度较慢,保持的最小距离较大,轨迹偏差较大。此外,在 VR 中更早地执行轨迹偏差和姿势重新定向。根据参与者是必须让迎面而来的干扰者通过还是选择从斜向接近的干扰者前面或后面通过,还存在其他差异。与其他规避策略相比,从前面通过与较快的步行速度以及较小和较晚的轨迹偏差和姿势重新定向相关。最后,虽然在两种环境中都观察到了从头至尾的节段重新定向序列,但在 VR 中没有观察到头和胸部重新定向的起始时间差异。总之,障碍物清除和姿势重新定向受环境和规避策略的调节。在设计实验或临床干预时应考虑这些调节。

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