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虚拟现实中全向跑步机行走时的障碍规避策略

Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality.

作者信息

Bühler Marco A, Lamontagne Anouk

机构信息

School of Physical and Occupational Therapy, McGill University, Montreal, QC H3G 1Y5, Canada.

Jewish Rehabilitation Hospital-CISSS Laval Site of the Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal (CRIR), Laval, QC H7V 1R2, Canada.

出版信息

Sensors (Basel). 2025 Mar 8;25(6):1667. doi: 10.3390/s25061667.

Abstract

Obstacle circumvention is an important task for community ambulation that is challenging to replicate in research and clinical environments. Omnidirectional treadmills combined with virtual reality (ODT-VR) offer a promising solution, allowing users to change walking direction and speed while walking in large, simulated environments. However, the extent to which such a setup yields circumvention strategies representative of overground walking in the real world (OVG-RW) remains to be determined. This study examined obstacle circumvention strategies in ODT-VR versus OVG-RW and measured how they changed with practice. Fifteen healthy young individuals walked while avoiding an interferer, performing four consecutive blocks of trials per condition. Distance at onset trajectory deviation, minimum distance from the interferer, and walking speed were compared across conditions and blocks. In ODT-VR, larger clearances and slower walking speeds were observed. In contrast, onset distances and proportions of right-side circumvention were similar between conditions. Walking speed increased from the first to the second block exclusively. Results suggest the use of a cautious locomotor behavior while using the ODT-VR setup, with some key features of circumvention strategies being preserved. Although ODT-VR setups offer exciting prospects for research and clinical applications, consideration should be given to the generalizability of findings to the real world.

摘要

障碍物规避是社区行走中的一项重要任务,在研究和临床环境中难以复制。全向跑步机与虚拟现实相结合(ODT-VR)提供了一个有前景的解决方案,允许用户在大型模拟环境中行走时改变行走方向和速度。然而,这种设置在多大程度上能产生代表现实世界地面行走(OVG-RW)的规避策略仍有待确定。本研究考察了ODT-VR与OVG-RW中的障碍物规避策略,并测量了它们如何随练习而变化。15名健康的年轻人在避开干扰物的同时行走,每种条件下连续进行四个试验块。比较了不同条件和试验块下起始轨迹偏差处的距离、与干扰物的最小距离以及行走速度。在ODT-VR中,观察到更大的间隙和更慢的行走速度。相比之下,不同条件下的起始距离和右侧规避比例相似。行走速度仅从第一个试验块到第二个试验块有所增加。结果表明,在使用ODT-VR设置时采用了谨慎的运动行为,同时保留了一些规避策略的关键特征。尽管ODT-VR设置为研究和临床应用提供了令人兴奋的前景,但应考虑研究结果对现实世界的可推广性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d668/11945152/6db02e745e3a/sensors-25-01667-g001.jpg

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